public NodeStateCollection GenerateInjectNodeStates() { // new list var res = new NodeStateCollection(); // Missing Object Types res.Add(AasUaNodeHelper.CreateObjectType("BaseInterfaceType", ObjectTypeIds.BaseObjectType, new NodeId(17602, 0))); res.Add(AasUaNodeHelper.CreateObjectType("DictionaryFolderType", ObjectTypeIds.FolderType, new NodeId(17591, 0))); res.Add(AasUaNodeHelper.CreateObjectType("DictionaryEntryType", ObjectTypeIds.BaseObjectType, new NodeId(17589, 0))); res.Add(AasUaNodeHelper.CreateObjectType("UriDictionaryEntryType", new NodeId(17589, 0), new NodeId(17600, 0))); res.Add(AasUaNodeHelper.CreateObjectType("IrdiDictionaryEntryType", new NodeId(17589, 0), new NodeId(17598, 0))); // Missing Reference Types res.Add(AasUaNodeHelper.CreateReferenceType("HasDictionaryEntry", "DictionaryEntryOf", ReferenceTypeIds.NonHierarchicalReferences, new NodeId(17597, 0))); res.Add(AasUaNodeHelper.CreateReferenceType("HasInterface", "InterfaceOf", ReferenceTypeIds.NonHierarchicalReferences, new NodeId(17603, 0))); res.Add(AasUaNodeHelper.CreateReferenceType("HasAddIn", "AddInOf", ReferenceTypeIds.HasComponent, new NodeId(17604, 0))); // deliver list return(res); }
//// Object types // /// <summary> /// Helper to create an ObjectType-Node and it to the information model. /// </summary> /// <param name="browseDisplayName">Name displayed in the node tree</param> /// <param name="superTypeId">Base class or similar</param> /// <param name="preferredNumId">Numerical id of the node in the default name space to be set fixed</param> /// <param name="descriptionKey">Lookup a Description on AAS literal/ refSemantics</param> /// <param name="modellingRule">Modeling Rule, if not None</param> public BaseObjectTypeState CreateAddObjectType( string browseDisplayName, NodeId superTypeId, uint preferredNumId = 0, string descriptionKey = null, AasUaNodeHelper.ModellingRule modellingRule = AasUaNodeHelper.ModellingRule.None) { var x = AasUaNodeHelper.CreateObjectType(browseDisplayName, superTypeId, descriptionKey: descriptionKey); x.NodeId = nodeMgr.NewType(nodeMgr.SystemContext, x, preferredNumId); nodeMgr.AddPredefinedNode(nodeMgr.SystemContext, x); return(x); }