Exemplo n.º 1
0
 /// <summary>
 /// Returns the total game time at which the message was current.
 /// </summary>
 public TimeSpan GetMessageGameTime(GameplayMessage message)
 {
     return AssaultWing.TargetElapsedTime.Multiply(message.FrameNumber);
 }
Exemplo n.º 2
0
 /// <summary>
 /// Returns the number of frames elapsed since the message was sent.
 /// </summary>
 public int GetMessageAge(GameplayMessage message)
 {
     var messageAgeInFrames = Game.DataEngine.ArenaFrameCount - message.FrameNumber;
     // Crude assumption for LagLog: GetMessageAge is called only once for each received message.
     if (Game.Settings.Net.LagLog) _gobUpdateLags.Add(messageAgeInFrames, Game.GameTime.TotalRealTime);
     return Math.Max(0, messageAgeInFrames);
 }