/// <summary> /// 把消息加入分步模式的动作列表里 /// </summary> private void addMsgToStepRecorder(CMsgHeader msg) { if (bStepMode) { if (msg is CMsgSkillCast) { CMsgSkillCast cast = msg as CMsgSkillCast; BT_MonsterTeam team = teamFromPveId(cast.caster); cast.curAngry = team.curAngry; } StepRecorder.Add(msg); } }
public void addMsgToRecorder(CMsgHeader msg) { //可能要加入分步列表里 addMsgToStepRecorder(msg); if (msg is CMsgSkillCast) { CMsgSkillCast cast = msg as CMsgSkillCast; BT_MonsterTeam team = teamFromPveId(cast.caster); cast.curAngry = team.curAngry; } _warRecorder.Add(msg); if (msg is CMsgWarEnd) { CMsgWarEnd end = msg as CMsgWarEnd; WarIsOver = end.winner == "Att" ? 1 : 0; } }
/// <summary> /// 将战斗时候的数据,转化为Json /// </summary> /// <returns>The json.</returns> /// <param name="msg">Message.</param> public static string ToJson(CMsgHeader msg) { string json = string.Empty; switch (msg.status) { case CMsgHeader.STATUS_WAR_BEGIN: { var real = msg as CMsgWarBegin; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_ROUND_BEGIN: { var real = msg as CMsgRoundBegin; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_PROPERTY_KILL: { var real = msg as CMsgPropertyEnchance; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_ATTACK: case CMsgHeader.STATUS_REBOUND_ATT: { var real = msg as CMsgNormalAttack; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_WAR_END: { var real = msg as CMsgWarEnd; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_BUFF_DEBUFF: { var real = msg as CMsgSkillBuffDebuffEffect; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_401: case CMsgHeader.STATUS_NSK_416: { var real = msg as CMsgSkillAttack; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_402: { var real = msg as CMsgSkillChangeAttack; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_403: { var real = msg as CMsgSkillAttackCombo; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_404: { var real = msg as CMsgSkillSuckAttack; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_405: { var real = msg as CMsgSkillChangeCurAttackBoth; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_406: { var real = msg as CMsgSkillRevive; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_407: { var real = msg as CMsgSkillBlast; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_408: { var real = msg as CMsgSkillAngryExchange; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_409: { var real = msg as CMsgSkillBuffOrDebuff; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_410: { var real = msg as CMsgSkillChangeCurAttackAll; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_411: { var real = msg as CMsgSkillDeath; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_412: case CMsgHeader.STATUS_NSK_419: { var real = msg as CMsgSkillRecovery; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_413: { var real = msg as CMsgSkillCut; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_414: { var real = msg as CMsgSkillBomb; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_415: { var real = msg as CMsgSkillAttDelta; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_417: case CMsgHeader.STATUS_NSK_418: { var real = msg as CMsgSkillCast; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; case CMsgHeader.STATUS_NSK_420: { var real = msg as CMsgSkillAfterRecovery; if (real == null) { json = JSON.Instance.ToJSON(msg); } else { json = JSON.Instance.ToJSON(real); } } break; default: json = JSON.Instance.ToJSON(msg); break; } return(json); }