Exemplo n.º 1
0
        // TODO: This is only used in BuildItemToolbar.  Is there a better place for it?
        private void AddToolbarItem(ContentManager content, int slotIndex, Key hotkey)
        {
            var itemButton = new InventorySlotButton(_window, _hudCamera, Vector2.Zero, () => _worldManager.Player.Toolbelt, slotIndex, hotkey);

            itemButton.LoadContent(content);
            itemButton.Clicked += ToolbarItemButton_Clicked;
            _children.Add(itemButton);
            ToolbarItems.Add(itemButton);
        }
Exemplo n.º 2
0
		// TODO: This is only used in BuildItemToolbar.  Is there a better place for it?
		private void AddToolbarItem(ContentManager content, int slotIndex, Key hotkey)
		{
			var itemButton = new InventorySlotButton(_window, _hudCamera, Vector2.Zero, () => _worldManager.Player.Toolbelt, slotIndex, hotkey);
			itemButton.LoadContent(content);
			itemButton.Clicked += ToolbarItemButton_Clicked;
			_children.Add(itemButton);
			ToolbarItems.Add(itemButton);
		}