Exemplo n.º 1
0
        void OnGUI()
        {
            var res = AssetDatabase.FindAssets("t:" + typeof(T).Name);

            T newData = null;

            //if there is only 1 then just load it
            if (res.Length == 1)
            {
                newData = AssetDatabase.LoadAssetAtPath <T>(AssetDatabase.GUIDToAssetPath(res[0]));
            }
            else
            {
                newData = (T)EditorGUILayout.ObjectField((string)"Target", data, typeof(T), true, null);

                GUILayoutHelper.DrawSpacerLine(Color.black);
            }


            if (newData != data)
            {
                data = newData;

                if (newData != null)
                {
                    ed = Editor.CreateEditor(data);
                }
                else
                {
                    ed = null;
                }

                scrollPos = Vector2.zero;
            }

            if (data != null && ed == null)
            {
                ed        = Editor.CreateEditor(data);
                scrollPos = Vector2.zero;
            }

            if (ed != null)
            {
                scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
                ed.OnInspectorGUI();
                EditorGUILayout.EndScrollView();
            }
        }
Exemplo n.º 2
0
        // Override the GUI drawing for this attribute
        public override void OnGUI(Rect position)
        {
            var indent = EditorGUI.indentLevel;

            EditorGUI.indentLevel = 0;

            position.y += divider.leadingSpace;

            var left = divider.TransformRectLeft(position);

            GUI.Box(left, GUIContent.none, GUILayoutHelper.GetTexColGUIStyle(divider.divLineCol));

            if (divider.HasMsg)
            {
                var msgPos = divider.TransformRectMsg(position);
                GUI.Label(msgPos, divider.msg);

                var right = divider.TransformRectRight(position);
                GUI.Box(right, GUIContent.none, GUILayoutHelper.GetTexColGUIStyle(divider.divLineCol));
            }

            EditorGUI.indentLevel = indent;
        }