public void AddActor(ActorBehaviour ab, HexUnit hu) { ab.Init(hu); _allActors.Add(ab.ActorId, ab); }
public void AddActor(ActorBehaviour ab, RoomLogic roomLogic) { AllActors[ab.ActorId] = ab; ab.Init(roomLogic); }
public void AddActor(ActorBehaviour ab, HexUnit hu) { ab.Init(hu); _allActors.Add(ab.ActorId, ab); }
public void AddActor(ActorBehaviour ab, RoomLogic roomLogic) { AllActors[ab.ActorId] = ab; ab.Init(roomLogic); }