Exemplo n.º 1
0
        public new void LoadResources(AGT_SplashDialog dialog_instance, Device device)
        {
            dialog_instance.UpdateStatusBar("Initializing Sprite Manager", 0, 3);
            if (_active_zone_sprites != null)
            {
                _active_zone_sprites.Dispose();
            }
            if (_waypoint_group_sprites != null)
            {
                _waypoint_group_sprites.Dispose();
            }
            if (_map_sprites != null)
            {
                _map_sprites.Dispose();
            }
            if (_pawn_sprites != null)
            {
                _pawn_sprites.Dispose();
            }

            _active_zone_sprites = new AGT_SpriteManager(device);
            _waypoint_group_sprites = new AGT_SpriteManager(device);
            _map_sprites = new AGT_SpriteManager(device);
            _pawn_sprites = AGT_ImageLibrary.Load(ImageLibraryPath, dialog_instance, device);

            dialog_instance.UpdateStatusBar("Loading " + MapFile, 2, 3);
            _playfield_image_id = _map_sprites.AddResource(MapFile, MapFile, 0, 0, 0, false);


            UTM_Mapping.ImageHeight = _map_sprites.GetTextureHeight(_playfield_image_id);
            UTM_Mapping.ImageWidth = _map_sprites.GetTextureWidth(_playfield_image_id);

            dialog_instance.UpdateStatusBar("Finished", 3, 3);
        }