Exemplo n.º 1
0
        /// <summary>
        /// Converts GDLE spawn map -> ACE landblock instances
        ///
        /// This will not alter the Guid. To sanitize the Guid for ACE usage, you should use GDLELoader.TryLoadWorldSpawnsConverted() instead.
        /// </summary>
        public static bool TryConvert(Models.Landblock input, out List <LandblockInstance> results, out List <LandblockInstanceLink> links)
        {
            try
            {
                results = new List <LandblockInstance>();
                links   = new List <LandblockInstanceLink>();

                foreach (var value in input.value.weenies)
                {
                    var result = new LandblockInstance();

                    result.Guid = value.id; // Collisions and other errors can be caused by invalid input. Data should be sanitized by the running ACE server.
                    //result.Landblock = input.key; ACE uses a virtual column here of (result.ObjCellId >> 16)
                    result.WeenieClassId = value.wcid;

                    result.ObjCellId = value.pos.objcell_id;
                    result.OriginX   = value.pos.frame.origin.x;
                    result.OriginY   = value.pos.frame.origin.y;
                    result.OriginZ   = value.pos.frame.origin.z;
                    result.AnglesW   = value.pos.frame.angles.w;
                    result.AnglesX   = value.pos.frame.angles.x;
                    result.AnglesY   = value.pos.frame.angles.y;
                    result.AnglesZ   = value.pos.frame.angles.z;

                    results.Add(result);
                }

                if (input.value.links != null)
                {
                    foreach (var value in input.value.links)
                    {
                        var result = new LandblockInstanceLink();

                        result.ParentGuid = value.target;
                        result.ChildGuid  = value.source;

                        links.Add(result);
                    }
                }

                // reguid if needed
                var landblockId = (ushort)(input.key >> 16);
                ReGuidAndConvertLandblocks(results, links, landblockId);

                return(true);
            }
            catch
            {
                results = null;
                links   = null;
                return(false);
            }
        }
Exemplo n.º 2
0
        public static bool TryLoadLandblock(string[] lines, out Models.Landblock result)
        {
            try
            {
                result = JsonConvert.DeserializeObject <Models.Landblock>(string.Join("\n", lines));

                return(true);
            }
            catch
            {
                result = null;
                return(false);
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// This will not alter the Guid. To sanitize the Guid for ACE usage, you should use GDLELoader.TryLoadWorldSpawnsConverted() instead.
        /// </summary>
        public static bool TryConvert(Models.Landblock input, out List <Database.Models.World.LandblockInstance> results, out List <Database.Models.World.LandblockInstanceLink> links)
        {
            try
            {
                results = new List <LandblockInstance>();
                links   = new List <LandblockInstanceLink>();

                foreach (var value in input.Value.Weenies)
                {
                    var result = new LandblockInstance();

                    result.Guid = value.Id; // Collisions and other errors can be caused by invalid input. Data should be sanitized by the running ACE server.
                    //result.Landblock = input.key; ACE uses a virtual column here of (result.ObjCellId >> 16)
                    result.WeenieClassId = value.WCID;

                    result.ObjCellId = value.Position.ObjCellId;
                    result.OriginX   = (float)value.Position.Frame.Origin.X;
                    result.OriginY   = (float)value.Position.Frame.Origin.Y;
                    result.OriginZ   = (float)value.Position.Frame.Origin.Z;
                    result.AnglesW   = (float)value.Position.Frame.Angles.W;
                    result.AnglesX   = (float)value.Position.Frame.Angles.X;
                    result.AnglesY   = (float)value.Position.Frame.Angles.Y;
                    result.AnglesZ   = (float)value.Position.Frame.Angles.Z;

                    results.Add(result);
                }

                if (input.Value.Links != null)
                {
                    foreach (var value in input.Value.Links)
                    {
                        var result = new LandblockInstanceLink();

                        result.ParentGuid = value.Target;
                        result.ChildGuid  = value.Source;

                        links.Add(result);
                    }
                }

                return(true);
            }
            catch
            {
                results = null;
                links   = null;
                return(false);
            }
        }
Exemplo n.º 4
0
        public static bool TryLoadLandblock(string file, out Models.Landblock result)
        {
            try
            {
                var fileText = File.ReadAllText(file);

                result = JsonConvert.DeserializeObject <Models.Landblock>(fileText);

                return(true);
            }
            catch
            {
                result = null;
                return(false);
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Converts ACE landblock instances -> GDLE landblock instances
        /// </summary>
        public static bool TryConvert(List <LandblockInstance> input, out Models.Landblock result)
        {
            var instanceWcids = new Dictionary <uint, uint>();

            foreach (var instance in input)
            {
                instanceWcids.Add(instance.Guid, instance.WeenieClassId);
            }

            result = new Models.Landblock();

            if (input.Count == 0)
            {
                return(true);
            }

            result.key = (uint)input[0].Landblock << 16;

            result.value = new Models.LandblockValue();

            result.desc = $"{result.key}({input[0].Landblock:X4})";

            foreach (var lbi in input)
            {
                if (result.value.weenies == null)
                {
                    result.value.weenies = new List <Models.LandblockWeenie>();
                }

                var weenie = new Models.LandblockWeenie();
                weenie.id   = lbi.Guid;
                weenie.wcid = lbi.WeenieClassId;

                if (WeenieNames != null && WeenieClassNames != null)
                {
                    WeenieNames.TryGetValue(lbi.WeenieClassId, out var weenieName);
                    WeenieClassNames.TryGetValue(lbi.WeenieClassId, out var weenieClassName);

                    weenie.desc = $"{weenieName}({weenieClassName})";
                }

                // fix this ***, write it properly.
                var pos = new Models.Position();
                pos.objcell_id = lbi.ObjCellId;

                var frame = new Models.Frame();

                frame.origin   = new Models.Origin();
                frame.origin.x = lbi.OriginX;
                frame.origin.y = lbi.OriginY;
                frame.origin.z = lbi.OriginZ;

                frame.angles   = new Models.Angles();
                frame.angles.w = lbi.AnglesW;
                frame.angles.x = lbi.AnglesX;
                frame.angles.y = lbi.AnglesY;
                frame.angles.z = lbi.AnglesZ;

                pos.frame  = frame;
                weenie.pos = pos;

                result.value.weenies.Add(weenie);

                if (lbi.LandblockInstanceLink != null)
                {
                    foreach (var link in lbi.LandblockInstanceLink)
                    {
                        if (result.value.links == null)
                        {
                            result.value.links = new List <Models.LandblockLink>();
                        }

                        var _link = new Models.LandblockLink();
                        _link.target = link.ParentGuid;
                        _link.source = link.ChildGuid;

                        if (WeenieNames != null && WeenieClassNames != null)
                        {
                            WeenieNames.TryGetValue(lbi.WeenieClassId, out var targetName);
                            WeenieClassNames.TryGetValue(lbi.WeenieClassId, out var targetClassName);

                            if (instanceWcids.TryGetValue(link.ChildGuid, out var sourceWcid))
                            {
                                WeenieNames.TryGetValue(sourceWcid, out var sourceName);
                                WeenieClassNames.TryGetValue(sourceWcid, out var sourceClassName);

                                _link.desc = $"{sourceName}({sourceClassName})(wcid: {sourceWcid}) -> {targetClassName}(wcid: {lbi.WeenieClassId})";
                            }
                        }
                        result.value.links.Add(_link);
                    }
                }
            }
            return(true);
        }