Exemplo n.º 1
0
        public static RuntimeActionList RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation, int i, bool doSkip, bool addToSkipQueue)
        {
            if (actionListAsset != null && actionListAsset.actions.Count > 0)
            {
                GameObject        runtimeActionListObject = (GameObject)Instantiate(Resources.Load(Resource.runtimeActionList));
                RuntimeActionList runtimeActionList       = runtimeActionListObject.GetComponent <RuntimeActionList>();
                runtimeActionList.DownloadActions(actionListAsset, endConversation, i, doSkip, addToSkipQueue);
                return(runtimeActionList);
            }

            return(null);
        }
Exemplo n.º 2
0
        /**
         * <summary>Resumes a previously-paused ActionListAsset. If the ActionListAsset is already running, nothing will happen.</summary>
         * <param name = "actionListAsset">The ActionListAsset to pause</param>
         * <param name = "rerunPausedActions">If True, then any Actions that were midway-through running when the ActionList was paused will be restarted. Otherwise, the Actions that follow them will be reun instead.</param>
         */
        public void Resume(ActionListAsset actionListAsset, bool rerunPausedActions)
        {
            if (IsListRunning(actionListAsset) && !actionListAsset.canRunMultipleInstances)
            {
                return;
            }

            bool foundInstance = false;

            for (int i = 0; i < activeLists.Count; i++)
            {
                if (activeLists[i].IsFor(actionListAsset))
                {
                    int numInstances = 0;
                    foreach (ActiveList activeList in activeLists)
                    {
                        if (activeList.IsFor(actionListAsset) && activeList.IsRunning())
                        {
                            numInstances++;
                        }
                    }

                    GameObject runtimeActionListObject = (GameObject)Instantiate(Resources.Load(Resource.runtimeActionList));
                    runtimeActionListObject.name = actionListAsset.name;
                    if (numInstances > 0)
                    {
                        runtimeActionListObject.name += " " + numInstances.ToString();
                    }

                    RuntimeActionList runtimeActionList = runtimeActionListObject.GetComponent <RuntimeActionList>();
                    runtimeActionList.DownloadActions(actionListAsset, activeLists[i].GetConversationOnEnd(), activeLists[i].startIndex, false, activeLists[i].inSkipQueue, true);
                    activeLists[i].Resume(runtimeActionList, rerunPausedActions);
                    foundInstance = true;
                    if (!actionListAsset.canRunMultipleInstances)
                    {
                        return;
                    }
                }
            }

            if (!foundInstance)
            {
                ACDebug.LogWarning("No resume data found for '" + actionListAsset + "' - running from start.", actionListAsset);
                AdvGame.RunActionListAsset(actionListAsset);
            }
        }
Exemplo n.º 3
0
        /**
         * <summary>Runs or skips an ActionList asset file.</summary>
         * <param name = "actionListAsset">The ActionList asset to run</param>
         * <param name = "endConversation">The Conversation to enable when the ActionList is complete</param>
         * <param name = "i">The index of the Action to start from</param>
         * <param name = "doSkip">If True, all Actions within the ActionList will be run and completed instantly.</param>
         * <param name = "addToSkipQueue">True if the ActionList should be added to the skip queue</param>
         * <returns>The temporary RuntimeActionList object in the scene that performs the Actions within the asset</returns>
         */
        public static RuntimeActionList RunActionListAsset(ActionListAsset actionListAsset, Conversation endConversation, int i, bool doSkip, bool addToSkipQueue)
        {
            if (actionListAsset != null && actionListAsset.actions.Count > 0)
            {
                GameObject        runtimeActionListObject = (GameObject)Instantiate(Resources.Load(Resource.runtimeActionList));
                RuntimeActionList runtimeActionList       = runtimeActionListObject.GetComponent <RuntimeActionList>();
                runtimeActionList.DownloadActions(actionListAsset, endConversation, i, doSkip, addToSkipQueue);

                GameObject cutsceneFolder = GameObject.Find("_Cutscenes");
                if (cutsceneFolder != null && cutsceneFolder.transform.position == Vector3.zero)
                {
                    runtimeActionList.transform.parent = cutsceneFolder.transform;
                }

                return(runtimeActionList);
            }

            return(null);
        }
Exemplo n.º 4
0
        /**
         * <summary>Resumes a previously-paused ActionListAsset. If the ActionListAsset is already running, nothing will happen.</summary>
         * <param name = "actionListAsset">The ActionListAsset to pause</param>
         */
        public void Resume(ActionListAsset actionListAsset)
        {
            if (IsListRunning(actionListAsset))
            {
                return;
            }

            for (int i = 0; i < activeLists.Count; i++)
            {
                if (activeLists[i].IsFor(actionListAsset))
                {
                    GameObject        runtimeActionListObject = (GameObject)Instantiate(Resources.Load(Resource.runtimeActionList));
                    RuntimeActionList runtimeActionList       = runtimeActionListObject.GetComponent <RuntimeActionList>();
                    runtimeActionList.DownloadActions(actionListAsset, activeLists[i].GetConversationOnEnd(), activeLists[i].startIndex, false, activeLists[i].inSkipQueue, true);
                    activeLists[i].Resume(runtimeActionList);
                    return;
                }
            }
            AdvGame.RunActionListAsset(actionListAsset);
        }