Exemplo n.º 1
0
        public void Export()
        {
            List <AssetBundleBuild> list = new List <AssetBundleBuild>();
            //标记所有 asset bundle name
            var all = AssetBundleUtil.GetAll();

            for (int i = 0; i < all.Count; i++)
            {
                AssetTarget target = all[i];
                if (target.needSelfExport)
                {
                    AssetBundleBuild build = new AssetBundleBuild();
                    build.assetBundleName = target.bundleName;
                    build.assetNames      = new string[] { target.assetPath };
                    list.Add(build);
                }
            }
            string bundleSavePath = AssetBundleUtil.GetBundleDir();

            //开始打包
            BuildPipeline.BuildAssetBundles(bundleSavePath, list.ToArray(), BuildAssetBundleOptions.UncompressedAssetBundle, EditorUserBuildSettings.activeBuildTarget);
            AssetBundle         ab       = AssetBundle.LoadFromFile(bundleSavePath + "/AssetBundles");
            AssetBundleManifest manifest = ab.LoadAsset("AssetBundleManifest") as AssetBundleManifest;

            //hash
            for (int i = 0; i < all.Count; i++)
            {
                AssetTarget target = all[i];
                if (target.needSelfExport)
                {
                    Hash128 hash = manifest.GetAssetBundleHash(target.bundleName);
                    if (target.bundleCrc != hash.ToString())
                    {
                        if (AssetBundleBuildPanel.ABUpdateOpen)
                        {
                            string savePath     = Path.Combine(Path.GetTempPath(), target.bundleName);
                            string downloadPath = Path.Combine(Path.Combine(AssetBundleBuildPanel.TargetFolder, "AssetBundles"), target.bundleName);
                            File.Copy(savePath, downloadPath, true);
                            XMetaResPackage pack = new XMetaResPackage();
                            pack.buildinpath = target.bundleShortName;
                            pack.download    = string.Format("AssetBundles/{0}", target.bundleName);
                            pack.Size        = (uint)(new FileInfo(downloadPath)).Length;
                            if (pack.Size != (new FileInfo(downloadPath)).Length)
                            {
                                EditorUtility.DisplayDialog("Bundle ", target.bundleShortName + " is lager than UINTMAX!!!", "OK");
                            }
                            AssetBundleBuildPanel.assetBundleUpdate.Add(pack);
                            File.Copy(savePath, bundleSavePath, true);
                        }
                    }
                    target.bundleCrc = hash.ToString();
                }
            }
            SaveDepAll(all);
            ab.Unload(true);
            RemoveUnused(all);

            AssetDatabase.RemoveUnusedAssetBundleNames();
            AssetDatabase.Refresh();
        }
Exemplo n.º 2
0
        public void Analyze()
        {
            var all   = AssetBundleUtil.GetAll();
            int total = all.Count;
            int count = 0;

            foreach (AssetTarget target in all)
            {
                target.Analyze();
                EditorUtility.DisplayProgressBar(string.Format("Analyze...({0}/{1})", count, total), target.assetPath, ++count / total);
            }
            all   = AssetBundleUtil.GetAll();
            total = all.Count;
            count = 0;
            foreach (AssetTarget target in all)
            {
                target.Merge();
                EditorUtility.DisplayProgressBar(string.Format("Merge...({0}/{1})", count, total), target.assetPath, ++count / total);
            }
            all   = AssetBundleUtil.GetAll();
            total = all.Count;
            count = 0;
            foreach (AssetTarget target in all)
            {
                target.BeforeExport();
                EditorUtility.DisplayProgressBar(string.Format("BeforeExport...({0}/{1})", count, total), target.assetPath, ++count / total);
            }
        }