Exemplo n.º 1
0
 protected override float GetTimeForRatio(float ratio)
 {
     return(particleModel.GetTimeForRatio(ratio));
 }
Exemplo n.º 2
0
        public void OnInitialize()
        {
            try
            {
                if (studio.view.rotationType == RotationType.Model)
                {
                    CameraHelper.LocateMainCameraToModel(model, studio);
                }

                if (studio.shadow.type == ShadowType.TopDown)
                {
                    ObjectHelper.DeleteObject(EditorGlobal.DYNAMIC_SHADOW_NAME);
                    studio.shadow.obj = ObjectHelper.GetOrCreateObject(EditorGlobal.STATIC_SHADOW_NAME, EditorGlobal.SHADOW_FOLDER_NAME, Vector3.zero);

                    ShadowHelper.LocateShadowToModel(model, studio);

                    Camera     camera;
                    GameObject fieldObj;
                    ShadowHelper.GetCameraAndFieldObject(studio.shadow.obj, out camera, out fieldObj);

                    CameraHelper.LookAtModel(camera.transform, model);
                    ShadowHelper.ScaleShadowField(camera, fieldObj);
                }
                else
                {
                    ShadowHelper.LocateShadowToModel(model, studio);
                }

                particleModel.Animate(Frame.BEGIN); // important for particle simulation

                if (particleModel.selectedFrames.Count > 0)
                {
                    frames = new Frame[particleModel.selectedFrames.Count];
                    particleModel.selectedFrames.CopyTo(frames);
                }
                else
                {
                    frames = new Frame[studio.frame.size];
                    for (int i = 0; i < studio.frame.size; ++i)
                    {
                        float frameRatio = 0.0f;
                        if (i > 0 && i < studio.frame.size)
                        {
                            frameRatio = (float)i / (float)(studio.frame.size - 1);
                        }

                        float time = particleModel.GetTimeForRatio(frameRatio);
                        frames[i] = new Frame(i, time);
                    }
                }

                fileBaseName = BuildFileBaseName();
                BuildFolderPathAndCreate(modelName);

                if (studio.packing.on && studio.output.animatorControllerMake)
                {
                    BuildAnimatorController();
                }

                viewIndex = 0;

                stateMachine.ChangeState(BakingState.BeginView);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                Finish();
            }
        }