Exemplo n.º 1
0
 //依赖回调函数2
 private void LoadDependComplete2(string abName)
 {
     Debug.Log("依赖包2(材质包)加载完毕,开始正式加载预设包");
     _LoadObj = new SingleABLoader(_ABName1, LoadComplete);
     //加载AB依赖包
     StartCoroutine(_LoadObj.LoadAssetBundle());
 }
Exemplo n.º 2
0
        private string _AssetName1 = "TestCubePrefab.prefab";//Capsule.prefab


        #region 简单(无依赖包)预设的加载
        //private void Start()
        //{
        //    _LoadObj = new SingleABLoader(_ABName1, LoadComplete);
        //    //加载AB包
        //    StartCoroutine(_LoadObj.LoadAssetBundle());
        //}

        ///// <summary>
        ///// 回调函数(一定条件下自动执行)
        ///// </summary>
        ///// <param name="abName"></param>
        //private void LoadComplete(string abName)
        //{
        //    //加载AB包中的资源
        //    UnityEngine.Object tmpObj=_LoadObj.LoadAsset(_AssetName1,false);
        //    //克隆对象
        //    Instantiate(tmpObj);
        //}

        #endregion

        private void Start()
        {
            SingleABLoader _LoadDependObj = new SingleABLoader(_ABDependName1, LoadDependComplete1);

            //加载AB依赖包
            StartCoroutine(_LoadDependObj.LoadAssetBundle());
        }
Exemplo n.º 3
0
        //依赖回调函数1
        private void LoadDependComplete1(string abName)
        {
            Debug.Log("依赖包1(贴图包)加载完毕,加载依赖包2(材质包)");
            SingleABLoader _LoadDependObj2 = new SingleABLoader(_ABDependName2, LoadDependComplete2);

            //加载AB依赖包
            StartCoroutine(_LoadDependObj2.LoadAssetBundle());
        }
Exemplo n.º 4
0
 private void LoadComplete2(string _ABName2)
 {
     _LoadObj = new SingleABLoader(_ABName, LoadComplete);
     StartCoroutine(_LoadObj.LoadAssetBundle());
 }
Exemplo n.º 5
0
        private void LoadComplete1(string _ABName1)
        {
            SingleABLoader load2 = new SingleABLoader(_ABDependName2, LoadComplete2);

            StartCoroutine(load2.LoadAssetBundle());
        }
Exemplo n.º 6
0
        private string _ABDependName2 = "scene_1/materials.ab"; //材质

        private void Start()
        {
            SingleABLoader load1 = new SingleABLoader(_ABDependName1, LoadComplete1);

            StartCoroutine(load1.LoadAssetBundle());
        }