Exemplo n.º 1
0
        public void InitModelsView(List <AssetModel> models)
        {
            if (null == models)
            {
                Debug.LogWarning("MainSceneView:InitModelsView - Unable to init models lsit. Null data");
                return;
            }

            _modelsElements = new List <ModelMainSceneElement>();

            for (int i = 0; i < _modelsLayout.transform.childCount; i++)
            {
                var child = _modelsLayout.transform.GetChild(i);
                Destroy(child.gameObject);
            }

            foreach (var model in models)
            {
                var newModel = ModelMainSceneElement.Create(_modelsLayout.transform, model);
                newModel.OnSelected += OnModelSelectedBtnClick;
                _modelsElements.Add(newModel);
            }

            if (_modelsElements.Count > 0)
            {
                _modelsElements[0].SetSelected(true);
            }
        }
        public static ModelMainSceneElement Create(Transform parent, AssetModel data)
        {
            if (parent == null)
            {
                Debug.LogError("ModelMainSceneElement:Create - Unable to create ModelGridElement: null parent");
                return(null);
            }

            if (data == null)
            {
                Debug.LogError("ModelMainSceneElement:Create - Unable to create ModelGridElement: null AssetModel");
                return(null);
            }

            var prefabPath = Path.Combine(AppConstants.FileNames.PrefabsFolderName,
                                          AppConstants.FileNames.ModelMainSceneElementPrefabName);
            var prefab = Resources.Load <ModelMainSceneElement>(prefabPath);

            if (prefab == null)
            {
                Debug.LogError($"ModelMainSceneElement:Create - Unable to load ModelGridElement prefab from {prefabPath}");
                return(null);
            }

            ModelMainSceneElement res = GameObject.Instantiate(prefab, parent.transform);

            res._data = data;
            return(res);
        }