// Update is called once per frame void Update() { /*if((speedUpTime + 5) < Time.time) { playerSpeed += 0.1f; speedUp += 0.1f; speedUpTime = Time.time; playerSpeedEvent(playerSpeed); }*/ if (transform.position.x >= 7000) { resetEvent(transform.position.x); Vector3 pos = transform.position; transform.position = new Vector3(0f, pos.y, pos.z); } this.transform.Translate(playerSpeed, 0f, 0f); //print("local " + transform.localPosition); //print("global " + transform.position); // float dpos = 0.0f; if (Input.touchCount > 0) { Vector2 rightTouch = new Vector2(); bool rightBool = false; Vector2 leftTouch = new Vector2(); bool leftBool = false; foreach (Touch tch in Input.touches) { //if the touch is on the right side of the screen if (tch.position.x > (Screen.width / 2)) { rightTouch.x = tch.deltaPosition.x; rightTouch.y = tch.deltaPosition.y; rightBool = true; //print("Right touch = " + tch); // print("Right local touch = " + tch); } if (tch.position.x < (Screen.width / 2)) { if(tch.deltaPosition.y == 0) { stillCount++; } //print(tch.deltaTime); if (tch.deltaPosition.y > 0.1f) { animator.SetBool("tiltOut", true); animator.SetBool("tiltIn", false); currentZState = zState.far; //playerStateEvent(currentZState); stillCount = 0; } else if (tch.deltaPosition.y < -0.1f) { animator.SetBool("tiltIn", true); animator.SetBool("tiltOut", false); currentZState = zState.close; //playerStateEvent(currentZState); stillCount =0; } else if(stillCount > 10) { print("sationary touch"); animator.SetBool("tiltOut", false); animator.SetBool("tiltIn", false); currentZState = zState.center; //playerStateEvent(currentZState); } leftTouch.x = tch.deltaPosition.x; leftTouch.y = tch.deltaPosition.y; leftBool = true; } } if (rightBool) { float boostConstant = 1f; if(boostActive) { boostConstant = boostSpeed/2; } float newX = rightTouch.x * 0.8f * boostConstant + speedUp; if(rightTouch.x < 0) newX = 2 * newX; if ((transform.position.x + newX) >= (30 + mCamera.transform.position.x)) { if(!boostActive) { //ActivateBoost(); } else { newX = 0.0f; } } else if ((transform.position.x + newX) <= -30 + mCamera.transform.position.x) { if(!boostActive) { //ActivateBoost(); } else { newX = 0.0f; } } float newY = rightTouch.y * 0.8f * boostConstant + speedUp; if ((transform.position.y + newY) >= 20 + mCamera.transform.position.y) { if(!boostActive) { //ActivateBoost(); } else { newY = 0.0f; } } else if ((transform.position.y + newY) <= -20 + mCamera.transform.position.y) { if(!boostActive) { //ActivateBoost(); } else { newY = 0.0f; } } this.transform.Translate(newX, newY, 0f); } if (leftBool) { float newZscale = leftTouch.y; //* //0.5f; float newZPos = leftTouch.y; //* 1.5f; //print("NewZ delta = " + newZ); ////translate the player position.z by the oppisite of newZ if (transform.position.z - newZPos <= -15f) { //newZscale = 0f; newZPos = 0f; } else if (transform.position.z - newZPos >= 60f) { //newZscale = 0f; newZPos = 0f; } transform.Translate(0f, 0f, -newZPos ); //transform.localScale += new Vector3(newZscale, newZscale, newZPos); //print("localscale after = "+ transform.localScale); if(leftTouch.y > 0) { //currentZState = zState.far; //playerStateEvent(currentZState); } if(leftTouch.y < 0) { //currentZState = zState.close; //playerStateEvent(currentZState); } } } else { animator.SetBool("tiltOut", false); animator.SetBool("tiltIn", false); stillCount = 0; //currentZState = zState.center; //playerStateEvent(currentZState); } //get the acceleration difference on z axis AccelX = Input.acceleration.x; //print("x accel = " + Input.acceleration.x); //print("player angle = " + PlayerAngle PlayerAngle = 2.0f; if (AccelX > 0.3) { //PlayerAngle += 0.05f; this.transform.Rotate(new Vector3(0,0,1) ,PlayerAngle,Space.World); //boostActive = true; } else if (AccelX < -0.3) { //PlayerAngle -= 0.05f; this.transform.Rotate(new Vector3(0,0,1), -1 * PlayerAngle, Space.World); //boostActive = true; } /*if (Input.acceleration.z > 0.6) { if (zpos != 1) { transform.Translate(0f, 0f, 5f); zpos++; } } else if (Input.acceleration.z < -0.6) { if(zpos != -1) { transform.Translate(0f, 0f, -5f); zpos--; } }*/ // print("accel z = " + Input.acceleration.z); }
void Start() { animator = GetComponent<Animator> (); animator.SetBool("tiltOut",false); animator.SetBool("tiltIn", false); speedUpTime = Time.time; currentZState = zState.center; }