Exemplo n.º 1
0
    public List <ysTableBundleData.TableInfo> ReadTableInfo()
    {
        List <TextAsset> textAssetList = ReadTextAssetList(data.paths.textPath);
        List <ysTableBundleData.TableInfo> tableInfoList = new List <ysTableBundleData.TableInfo>();

        for (int i = 0; i < textAssetList.Count; i++)
        {
            if (CheckHasIgnoreString(textAssetList[i].name))
            {
                continue;
            }
            //string[] tempx00 = textAssetList[i].name.Split('_');
            //string classScriptName="";
            //for (int j = 0; j < tempx00.Length; j++)
            //{
            //    tempx00[j] = tempx00[j].Substring(0, 1).ToUpper() + tempx00[j].Substring(1, tempx00[j].Length - 1);
            //    classScriptName += tempx00[j];
            //}
            //classScriptName += "Table";
            string classScriptName = GenerateClassTableName(textAssetList[i].name);
            ysTableBundleData.TableInfo tableInfo = new ysTableBundleData.TableInfo();
            tableInfo.tableClassName = classScriptName;
            tableInfo.textAsset      = textAssetList[i];
            string tempx01 = data.assetDirectoryPaths.classSccriptAssetDirectoryPath + classScriptName + ".cs";
            tableInfo.classScript = AssetDatabase.LoadAssetAtPath <MonoScript>(tempx01);
            string tempx02 = data.assetDirectoryPaths.scriptableObjectAssetDirectoryPath + classScriptName + ".asset";
            tableInfo.scriptableObject = AssetDatabase.LoadAssetAtPath <ScriptableObject>(tempx02);
            tableInfoList.Add(tableInfo);
        }
        return(tableInfoList);
    }
Exemplo n.º 2
0
    public void CreateAssetByTxt(ysTableBundleData.TableInfo tableInfo)
    {
        Assembly assembly       = Assembly.Load("Assembly-CSharp");
        Type     tableClassType = assembly.GetType(tableInfo.tableClassName);
        Type     dataClassType  = assembly.GetType(tableInfo.tableClassName + "Data");

        //Assembly.Load("Assembly-CSharp-Editor").GetType("ysTableBundleFunc")
        this.GetType()
        .GetMethod("CreateAssetFromText")
        .MakeGenericMethod(tableClassType, dataClassType)
        .Invoke(this, new object[] { tableInfo.textAsset.text });
    }
Exemplo n.º 3
0
    public ScriptableObject ReloadAsset(ysTableBundleData.TableInfo tableInfo)
    {
        string           assetPath        = data.assetDirectoryPaths.scriptableObjectAssetDirectoryPath + tableInfo.tableClassName + ".asset";
        ScriptableObject scriptableObject = AssetDatabase.LoadAssetAtPath <ScriptableObject>(assetPath);

        for (int i = 0; i < scriptableObjectList.Count; i++)
        {
            if (scriptableObjectList[i] == null && !scriptableObjectList.Contains(scriptableObject))
            {
                scriptableObjectList[i] = scriptableObject;
            }
        }
        return(scriptableObject);
    }
Exemplo n.º 4
0
 ScriptableObject ReloadAsset(ysTableBundleData.TableInfo tableInfo)
 {
     return(func.ReloadAsset(tableInfo));
 }
Exemplo n.º 5
0
 void CreateScriptableObject(ysTableBundleData.TableInfo tableInfo)
 {
     func.CreateAssetByTxt(tableInfo);
 }