static int _m_CreatePet(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { uint pet_id = LuaAPI.xlua_touint(L, 2); uint actorId = LuaAPI.xlua_touint(L, 3); UnityEngine.Vector3 pos; translator.Get(L, 4, out pos); UnityEngine.Quaternion rot; translator.Get(L, 5, out rot); Actor parent = (Actor)translator.GetObject(L, 6, typeof(Actor)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreatePet(pet_id, actorId, pos, rot, parent); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _g_get_PlayerSet(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.PlayerSet); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { xc.ActorManager __cl_gen_ret = new xc.ActorManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager constructor!")); }
static int _m_Awake(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Awake( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PopUnitCacheData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { xc.UnitCacheInfo __cl_gen_ret = __cl_gen_to_be_invoked.PopUnitCacheData( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetActor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { uint uid = LuaAPI.xlua_touint(L, 2); Actor __cl_gen_ret = __cl_gen_to_be_invoked.GetActor(uid); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <xc.UnitID>(L, 2)) { xc.UnitID id = (xc.UnitID)translator.GetObject(L, 2, typeof(xc.UnitID)); Actor __cl_gen_ret = __cl_gen_to_be_invoked.GetActor(id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager.GetActor!")); }
static int _m_PushUnitCacheData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { xc.UnitCacheInfo data = (xc.UnitCacheInfo)translator.GetObject(L, 2, typeof(xc.UnitCacheInfo)); __cl_gen_to_be_invoked.PushUnitCacheData(data); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_UpdateUnitCache(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool doAll = LuaAPI.lua_toboolean(L, 2); __cl_gen_to_be_invoked.UpdateUnitCache(doAll); return(0); } if (__gen_param_count == 3 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && translator.Assignable <xc.ActorManager.UnitCacheDataFilter>(L, 3)) { bool doAll = LuaAPI.lua_toboolean(L, 2); xc.ActorManager.UnitCacheDataFilter filter = translator.GetDelegate <xc.ActorManager.UnitCacheDataFilter>(L, 3); __cl_gen_to_be_invoked.UpdateUnitCache(doAll, filter); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager.UpdateUnitCache!")); }
static int _m_DestroyActor(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && translator.Assignable <xc.UnitID>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { xc.UnitID id = (xc.UnitID)translator.GetObject(L, 2, typeof(xc.UnitID)); float delayTime = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.DestroyActor(id, delayTime); return(0); } if (__gen_param_count == 2 && translator.Assignable <xc.UnitID>(L, 2)) { xc.UnitID id = (xc.UnitID)translator.GetObject(L, 2, typeof(xc.UnitID)); __cl_gen_to_be_invoked.DestroyActor(id); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.ActorManager.DestroyActor!")); }
static int _m_GetPlayer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { uint uid = LuaAPI.xlua_touint(L, 2); Actor __cl_gen_ret = __cl_gen_to_be_invoked.GetPlayer(uid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_RemoveUnitCacheData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { xc.ActorManager.UnitCacheDataFilter func = translator.GetDelegate <xc.ActorManager.UnitCacheDataFilter>(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.RemoveUnitCacheData(func); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetMonsterSetByActorId(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.ActorManager __cl_gen_to_be_invoked = (xc.ActorManager)translator.FastGetCSObj(L, 1); try { { uint actorId = LuaAPI.xlua_touint(L, 2); System.Collections.Generic.Dictionary <xc.UnitID, Actor> __cl_gen_ret = __cl_gen_to_be_invoked.GetMonsterSetByActorId(actorId); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }