Exemplo n.º 1
0
        /// <summary>
        /// update method use to send info to the client
        /// </summary>
        public static void update()
        {
            // wait until enough time
            while (watch.ElapsedMilliseconds < MSperFrame)
            {
            }
            watch.Restart();

            // use to append message
            StringBuilder sb = new StringBuilder();

            lock (theworld)
            {
                theworld.update();
                foreach (star s in theworld.getStar().Values)
                {
                    sb.Append(s.ToString() + '\n');
                }
                foreach (Ship s in theworld.getShip().Values)
                {
                    sb.Append(s.ToString() + "\n");
                }
                foreach (projectile s in theworld.getProj().Values)
                {
                    sb.Append(s.ToString() + "\n");
                }
                // clean up the unconnected ship and died stuffs
                theworld.cleanup();
            }
            //check all client statuses
            lock (list)
            {
                foreach (SocketState ss in list.ToArray())
                {
                    if (ss.theSocket.Connected == true)
                    {
                        NController.Send(ss.theSocket, sb.ToString());
                    }
                    // deal with the unconnected clients
                    else
                    {
                        lock (theworld)
                        {
                            theworld.addLostID(ss.uid);
                            theworld.getShip()[ss.uid].setLost();
                        }
                        list.Remove(ss);
                    }
                }
            }
        }
Exemplo n.º 2
0
        public void TestWorldMethod()
        {
            world      world1 = new world();
            star       s      = new star(0, new Vector2D(0, 200), 1);
            projectile p1     = new projectile(1, new Vector2D(0, 376), new Vector2D(0, 0), true, 2);
            Ship       ship   = new Ship(1, new Vector2D(0, 0), new Vector2D(0, 0), false, "s", 5, 0);
            String     A      = s.ToString();
            star       s1     = JsonConvert.DeserializeObject <star>(A);

            world1.addStar(s);
            world1.setFrame(0);
            world1.addShip(ship);
            world1.Fire(1);

            world1.addproj(p1);
            world1.setRespawn(300);
            world1.setSize(750);

            Assert.AreEqual(world1.getProj().Values.Count, 1);
            Assert.AreEqual(world1.getShip().Values.Count, 1);
            Assert.AreEqual(world1.getStar().Values.Count, 1);
            ship = new Ship(1, new Vector2D(0, 0), new Vector2D(0, 0), true, "s", 5, 0);
            for (int i = 0; i <= 4; i++)
            {
                world1.getShip()[1].hpdecrease();
            }
            world1.respawn(ship);
            world1.addLostID(1);
            world1.cleanup();
            world1.removeProjectile(p1);
            world1.removeStar(s);
            world1.removeShip(ship);
            Assert.AreEqual(world1.getShip().Values.Count, 0);
            Assert.AreEqual(world1.getShip().Values.Count, 0);
            Assert.AreEqual(world1.getStar().Values.Count, 0);
            world1.update();
            s.update(51);
            s.update(102);
            s.update(160);
            s.update(230);
        }
Exemplo n.º 3
0
        // This method is invoked when the DrawingPanel needs to be re-drawn
        protected override void OnPaint(PaintEventArgs e)
        {
            // Draw the players
            lock (theWorld)
            {
                foreach (Ship play in theWorld.getShip().Values)
                {
                    DrawObjectWithTransform(e, play, this.Size.Width, play.getloc().GetX(), play.getloc().GetY(), play.getdir().ToAngle(), drawShip);
                }
                foreach (star play in theWorld.getStar().Values)
                {
                    DrawObjectWithTransform(e, play, this.Size.Width, play.getloc().GetX(), play.getloc().GetY(), 0, drawStar);
                }
                foreach (projectile play in theWorld.getProj().Values)
                {
                    DrawObjectWithTransform(e, play, this.Size.Width, play.getloc().GetX(), play.getloc().GetY(), play.getdir().ToAngle(), drawProjectile);
                }
            }

            // Do anything that Panel (from which we inherit) needs to do
            base.OnPaint(e);
        }