Exemplo n.º 1
0
        private void buildPlaylist()
        {
            blankPlaylist();

            // For every number in the msgList, look up the corresponding word in enum words
            // if there is no IWMPMedia object with that name, create one and add it to the new playlist
            // else just add the one that already exists
            foreach (int number in msgList)
            {
                IWMPMedia clip;
                words     word  = (words)number;
                IWMPMedia dword = dictionary.get_Item(number);
                if (dword.name == word.ToString())
                {
                    playlist.appendItem(dword);
                }
                else
                {
                    string addr = @"Resources\" + word.ToString() + ".wav";
                    clip      = Player.newMedia(addr);
                    clip.name = word.ToString();
                    playlist.appendItem(clip);
                }
            }
            Player.currentPlaylist = playlist;
        }
Exemplo n.º 2
0
        private void buildDictionary()
        {
            // Create playlists to hold Dictionary and message
            dictionary = Player.newPlaylist("Dictionary", null);

            playlist = Player.newPlaylist("ATIS", null);

            // For every word in enum words, create a corresponding IWMPMedia object

            int length = Enum.GetNames(typeof(words)).Length;

            for (int i = 0; i < length; i++)
            {
                words  word = (words)i;
                string addr = @"Resources\" + word.ToString() + ".wav";
                if (File.Exists(addr))
                {
                    IWMPMedia clip = Player.newMedia(addr);
                    clip.name = word.ToString();
                    dictionary.appendItem(clip);
                }
                else
                {
                    MessageBox.Show("Could not find the file " + addr);
                    break;
                }
            }
            Player.settings.setMode("loop", true);
            Player.settings.autoStart = false;
        }