Exemplo n.º 1
0
 ///<summary>Deletes all static objects created</summary>
 public static void deleteAllVTKObjects()
 {
     //clean up vtk objects
     if (ptLoad != null)
     {
         ptLoad.Dispose();
     }
     if (s1 != null)
     {
         s1.Dispose();
     }
     if (lut != null)
     {
         lut.Dispose();
     }
     if (scalarBar != null)
     {
         scalarBar.Dispose();
     }
     if (s1Mapper != null)
     {
         s1Mapper.Dispose();
     }
     if (s1Actor != null)
     {
         s1Actor.Dispose();
     }
     if (s2 != null)
     {
         s2.Dispose();
     }
     if (s2Mapper != null)
     {
         s2Mapper.Dispose();
     }
     if (s2Actor != null)
     {
         s2Actor.Dispose();
     }
     if (s3 != null)
     {
         s3.Dispose();
     }
     if (s3Mapper != null)
     {
         s3Mapper.Dispose();
     }
     if (s3Actor != null)
     {
         s3Actor.Dispose();
     }
     if (s4 != null)
     {
         s4.Dispose();
     }
     if (s4Mapper != null)
     {
         s4Mapper.Dispose();
     }
     if (s4Actor != null)
     {
         s4Actor.Dispose();
     }
     if (g != null)
     {
         g.Dispose();
     }
     if (gm != null)
     {
         gm.Dispose();
     }
     if (ga != null)
     {
         ga.Dispose();
     }
     if (outline != null)
     {
         outline.Dispose();
     }
     if (outlineMapper != null)
     {
         outlineMapper.Dispose();
     }
     if (outlineActor != null)
     {
         outlineActor.Dispose();
     }
     if (coneSrc != null)
     {
         coneSrc.Dispose();
     }
     if (coneMap != null)
     {
         coneMap.Dispose();
     }
     if (coneActor != null)
     {
         coneActor.Dispose();
     }
     if (ren1 != null)
     {
         ren1.Dispose();
     }
     if (renWin != null)
     {
         renWin.Dispose();
     }
     if (iren != null)
     {
         iren.Dispose();
     }
     if (camera != null)
     {
         camera.Dispose();
     }
 }