Exemplo n.º 1
0
        private void OrientedArrow()
        {
            //Create an arrow.
            vtkArrowSource arrowSource = vtkArrowSource.New();

            // Generate a random start and end point
            vtkMath.RandomSeed(8775070);
            double[] startPoint = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };

            double[] endPoint = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };

            // Compute a basis
            double[] normalizedX = new double[3];
            double[] normalizedY = new double[3];
            double[] normalizedZ = new double[3];

            // The X axis is a vector from start to end
            myMath.Subtract(endPoint, startPoint, ref normalizedX);
            double length = myMath.Norm(normalizedX);

            myMath.Normalize(ref normalizedX);

            // The Z axis is an arbitrary vector cross X
            double[] arbitrary = new double[] {
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10),
                vtkMath.Random(-10, 10)
            };
            myMath.Cross(normalizedX, arbitrary, ref normalizedZ);
            myMath.Normalize(ref normalizedZ);
            // The Y axis is Z cross X
            myMath.Cross(normalizedZ, normalizedX, ref normalizedY);
            vtkMatrix4x4 matrix = vtkMatrix4x4.New();

            // Create the direction cosine matrix
            matrix.Identity();
            for (int i = 0; i < 3; i++)
            {
                matrix.SetElement(i, 0, normalizedX[i]);
                matrix.SetElement(i, 1, normalizedY[i]);
                matrix.SetElement(i, 2, normalizedZ[i]);
            }

            // Apply the transforms
            vtkTransform transform = vtkTransform.New();

            transform.Translate(startPoint[0], startPoint[1], startPoint[2]);
            transform.Concatenate(matrix);
            transform.Scale(length, length, length);


            //Create a mapper and actor for the arrow
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
            vtkActor          actor  = vtkActor.New();

#if USER_MATRIX
            mapper.SetInputConnection(arrowSource.GetOutputPort());
            actor.SetUserMatrix(transform.GetMatrix());
#else
            // Transform the polydata
            vtkTransformPolyDataFilter transformPD = vtkTransformPolyDataFilter.New();
            transformPD.SetTransform(transform);
            transformPD.SetInputConnection(arrowSource.GetOutputPort());
            mapper.SetInputConnection(transformPD.GetOutputPort());
#endif
            actor.SetMapper(mapper);

            // Create spheres for start and end point
            vtkSphereSource sphereStartSource = vtkSphereSource.New();
            sphereStartSource.SetCenter(startPoint[0], startPoint[1], startPoint[2]);
            vtkPolyDataMapper sphereStartMapper = vtkPolyDataMapper.New();
            sphereStartMapper.SetInputConnection(sphereStartSource.GetOutputPort());
            vtkActor sphereStart = vtkActor.New();
            sphereStart.SetMapper(sphereStartMapper);
            sphereStart.GetProperty().SetColor(1.0, 1.0, .3);

            vtkSphereSource sphereEndSource = vtkSphereSource.New();
            sphereEndSource.SetCenter(endPoint[0], endPoint[1], endPoint[2]);
            vtkPolyDataMapper sphereEndMapper = vtkPolyDataMapper.New();
            sphereEndMapper.SetInputConnection(sphereEndSource.GetOutputPort());
            vtkActor sphereEnd = vtkActor.New();
            sphereEnd.SetMapper(sphereEndMapper);
            sphereEnd.GetProperty().SetColor(1.0, .3, .3);

            vtkRenderWindow renderWindow = myRenderWindowControl.RenderWindow;
            vtkRenderer     renderer     = renderWindow.GetRenderers().GetFirstRenderer();
            renderer.SetBackground(0.2, 0.3, 0.4);
            renderer.AddActor(actor);
            renderer.AddActor(sphereStart);
            renderer.AddActor(sphereEnd);
            renderer.ResetCamera();
        }
Exemplo n.º 2
0
        public void UpdatePosition(double[] endPoint, double[] startPoint)
        {
            double[] normalizedX = new double[3];
            double[] normalizedY = new double[3];
            double[] normalizedZ = new double[3];

            // The X axis is a vector from start to end
            Subtract(endPoint, startPoint, normalizedX);

            double length =
                Math.Sqrt(normalizedX[0] * normalizedX[0] + normalizedX[1] * normalizedX[1] + normalizedX[2] * normalizedX[2]);

            //Console.WriteLine(@"length = " + length);

            normalizedX = VTKUtil.Normalize(normalizedX);

            // The Z axis is an arbitrary vecotr cross X
            double[] arbitrary = new double[3];
            arbitrary[0] = vtkMath.Random(-10, 10);
            arbitrary[1] = vtkMath.Random(-10, 10);
            arbitrary[2] = vtkMath.Random(-10, 10);
            arbitrary    = VTKUtil.Normalize(arbitrary);
            // TODO FIX ME

            normalizedZ = VTKUtil.Cross(normalizedX, arbitrary);
            //vtkMath.Cross(VTKUtil.ConvertIntPtr(normalizedX), VTKUtil.ConvertIntPtr(arbitrary), VTKUtil.ConvertIntPtr(normalizedZ));
            //vtkMath.Normalize(VTKUtil.ConvertIntPtr(normalizedZ));

            // The Y axis is Z cross X

            // TODO FIX ME
            //vtkMath.Cross(VTKUtil.ConvertIntPtr(normalizedZ), VTKUtil.ConvertIntPtr(normalizedX), VTKUtil.ConvertIntPtr(normalizedY));
            normalizedY = VTKUtil.Cross(normalizedX, normalizedZ);

            vtkMatrix4x4 matrix = vtkMatrix4x4.New();

            // Create the direction cosine matrix
            matrix.Identity();
            for (int i = 0; i < 3; i++)
            {
                matrix.SetElement(i, 0, normalizedX[i]);
                matrix.SetElement(i, 1, normalizedY[i]);
                matrix.SetElement(i, 2, normalizedZ[i]);
            }

            //Console.WriteLine(matrix);

            // Apply the transforms
            vtkTransform transform = vtkTransform.New();

            transform.Translate(VTKUtil.ConvertIntPtr(startPoint));
            transform.Concatenate(matrix);

            //length = 500;
            transform.Scale(length, length, length);

            // Transform the polydata
            //vtkTransformPolyDataFilter transformPD = new vtkTransformPolyDataFilter();
            //transformPD.SetTransform(transform);
            //transformPD.SetInputConnection(_arrowSource.GetOutputPort());

            _arrowSource.SetTipRadius(0.25);
            _arrowSource.SetTipLength(0.7);
            _arrowSource.Update();
            _mapper.SetInput(_arrowSource.GetOutput());
            _arrowActor.SetUserMatrix(transform.GetMatrix());
            _arrowActor.GetProperty().ShadingOn();
            _arrowActor.GetProperty().SetAmbient(0.7);
            _arrowActor.GetProperty().SetOpacity(0.4);
            _arrowActor.SetMapper(_mapper);
        }