Exemplo n.º 1
0
    protected override void onProcess(int familiesUpdateCount)
    {
        foreach (GameObject go in _MoveByClickGO)
        {
            vitesse   v  = go.GetComponent <vitesse> ();
            Transform tr = go.GetComponent <Transform> ();
            if (Input.GetMouseButtonDown(0))
            {
                /*test
                 * movement += Vector3.left;
                 * tr.position += movement * v.speed * Time.deltaTime;
                 * fin test */
                Plane playerPlane = new Plane(Vector3.up, tr.position);
                Ray   ray         = Camera.main.ScreenPointToRay(Input.mousePosition);
                float hitdist     = 0.0f;
                if (playerPlane.Raycast(ray, out hitdist))
                {
                    Vector3 targetPoint = ray.GetPoint(hitdist);
                    targetPosition = ray.GetPoint(hitdist);
                    Quaternion targetRotation = Quaternion.LookRotation(targetPoint - tr.position);
                    tr.rotation = targetRotation;
                }
            }

            tr.position = Vector3.MoveTowards(tr.position, targetPosition, v.speed * Time.deltaTime);
        }
    }
Exemplo n.º 2
0
    // Use to process your families.
    protected override void onProcess(int familiesUpdateCount)
    {
        foreach (GameObject go in _MoveRandomGO)
        {
            vitesse   v  = go.GetComponent <vitesse> ();
            Transform tr = go.GetComponent <Transform> ();

            targetPosition = new Vector3(Random.Range(-4, 4), 0, Random.Range(-4, 4));

            tr.position = Vector3.MoveTowards(tr.position, targetPosition, v.speed * Time.deltaTime);
        }
    }