Exemplo n.º 1
0
 private void OnDestroy()
 {
     if (LocalPlayer.Transform == base.transform)
     {
         LocalPlayer.Transform = null;
         LocalPlayer.Ridigbody = null;
         FMOD_StudioEventEmitter.LocalPlayerTransform = null;
         LocalPlayer.GameObject         = null;
         LocalPlayer.PlayerBase         = null;
         LocalPlayer.HeadTr             = null;
         LocalPlayer.HipsTr             = null;
         LocalPlayer.Inventory          = null;
         LocalPlayer.ReceipeBook        = null;
         LocalPlayer.SpecialActions     = null;
         LocalPlayer.SpecialItems       = null;
         LocalPlayer.MainCamTr          = null;
         LocalPlayer.MainCam            = null;
         LocalPlayer.InventoryCam       = null;
         LocalPlayer.CamFollowHead      = null;
         LocalPlayer.Animator           = null;
         LocalPlayer.AnimControl        = null;
         LocalPlayer.Create             = null;
         LocalPlayer.Tuts               = null;
         LocalPlayer.Sfx                = null;
         LocalPlayer.Stats              = null;
         LocalPlayer.FpCharacter        = null;
         LocalPlayer.FpHeadBob          = null;
         LocalPlayer.CamRotator         = null;
         LocalPlayer.MainRotator        = null;
         LocalPlayer.ScriptSetup        = null;
         LocalPlayer.TargetFunctions    = null;
         LocalPlayer.HitReactions       = null;
         LocalPlayer.Buoyancy           = null;
         LocalPlayer.WaterViz           = null;
         LocalPlayer.AiInfo             = null;
         LocalPlayer.WaterEngine        = null;
         LocalPlayer.ItemDecayMachine   = null;
         LocalPlayer.AnimatedBook       = null;
         LocalPlayer.PassengerManifest  = null;
         LocalPlayer.GreebleRoot        = null;
         LocalPlayer.MudGreeble         = null;
         LocalPlayer.PlayerDeadCam      = null;
         LocalPlayer.PauseMenuBlur      = null;
         LocalPlayer.PauseMenuBlurPsCam = null;
         LocalPlayer.HeldItemsData      = null;
         LocalPlayer.Vis                = null;
     }
 }
Exemplo n.º 2
0
        private IEnumerator OldSaveCompat()
        {
            if (!CoopPeerStarter.DedicatedHost && LocalPlayer.Inventory)
            {
                yield return(null);

                yield return(null);

                if (LocalPlayer.PassengerManifest)
                {
                    if (!LocalPlayer.PassengerManifest.gameObject.activeSelf)
                    {
                        LocalPlayer.PassengerManifest.gameObject.SetActive(true);
                    }
                    if (GameSetup.IsSavedGame)
                    {
                        LocalPlayer.PassengerManifest.SendMessage("OnDeserialized");
                    }
                }
                if (!LocalPlayer.GameObject.GetComponent <targetStats>())
                {
                    targetStats targetStats = LocalPlayer.GameObject.AddComponent <targetStats>();
                    targetStats.setPlayerType = true;
                }
                if (!LocalPlayer.GameObject.GetComponent <visRangeSetup>())
                {
                    visRangeSetup visRangeSetup = LocalPlayer.GameObject.AddComponent <visRangeSetup>();
                    visRangeSetup.host         = true;
                    visRangeSetup.testDist     = 32f;
                    visRangeSetup.offsetFactor = 1.05f;
                    this._vis       = visRangeSetup;
                    LocalPlayer.Vis = visRangeSetup;
                }
                while (!LocalPlayer.Inventory.enabled)
                {
                    yield return(null);
                }
                if (!LocalPlayer.GameObject.GetComponent <CoopVoice>())
                {
                    CoopVoice coopVoice = LocalPlayer.GameObject.AddComponent <CoopVoice>();
                    int       id        = ItemDatabase.ItemByName("WalkyTalky")._id;
                    coopVoice.WalkieTalkie = LocalPlayer.Inventory.InventoryItemViewsCache[id][0]._held.GetComponent <BatteryBasedTalkyWalky>();
                }
            }
            yield break;
        }
Exemplo n.º 3
0
 private void Awake()
 {
     LocalPlayer.Transform = this._transform;
     LocalPlayer.Ridigbody = this._ridigbody;
     FMOD_StudioEventEmitter.LocalPlayerTransform = LocalPlayer.Transform;
     LocalPlayer.GameObject         = this._playerGO;
     LocalPlayer.PlayerBase         = this._playerBase;
     LocalPlayer.HeadTr             = this._headTr;
     LocalPlayer.HipsTr             = this._hipsTr;
     LocalPlayer.Inventory          = this._inventory;
     LocalPlayer.ReceipeBook        = this._receipeBook;
     LocalPlayer.SpecialActions     = this._specialActions;
     LocalPlayer.SpecialItems       = this._specialItems;
     LocalPlayer.MainCamTr          = this._mainCamTr;
     LocalPlayer.MainCam            = this._mainCam;
     LocalPlayer.InventoryCam       = this._inventoryCam;
     LocalPlayer.CamFollowHead      = this._camFollowHead;
     LocalPlayer.Animator           = this._animator;
     LocalPlayer.AnimControl        = this._animControl;
     LocalPlayer.Create             = this._create;
     LocalPlayer.Tuts               = this._tuts;
     LocalPlayer.Sfx                = this._sfx;
     LocalPlayer.Stats              = this._stats;
     LocalPlayer.FpCharacter        = this._fpc;
     LocalPlayer.FpHeadBob          = this._fphb;
     LocalPlayer.CamRotator         = this._camRotator;
     LocalPlayer.MainRotator        = this._mainRotator;
     LocalPlayer.ScriptSetup        = this._scriptSetup;
     LocalPlayer.TargetFunctions    = this._targetFunctions;
     LocalPlayer.HitReactions       = this._hitReactions;
     LocalPlayer.Buoyancy           = this._buoyancy;
     LocalPlayer.WaterViz           = this._waterViz;
     LocalPlayer.AiInfo             = this._aiInfo;
     LocalPlayer.WaterEngine        = this._waterEngine;
     LocalPlayer.ItemDecayMachine   = this._itemDecayMachine;
     LocalPlayer.AnimatedBook       = this._animatedBook;
     LocalPlayer.PassengerManifest  = this._passengerManifest;
     LocalPlayer.GreebleRoot        = this._greebleRoot;
     LocalPlayer.MudGreeble         = this._mudGreeble;
     LocalPlayer.PlayerDeadCam      = this._PlayerDeadCam;
     LocalPlayer.PauseMenuBlur      = this._pauseMenuBlur;
     LocalPlayer.PauseMenuBlurPsCam = this._pauseMenuBlurPsCam;
     LocalPlayer.HeldItemsData      = this._heldItemsData;
     LocalPlayer.Vis                = this._vis;
     base.StartCoroutine(this.OldSaveCompat());
 }