// Copy Constructor public vEvent(vEvent source) { start_time = source.start_time; end_time = source.end_time; time_created = source.time_created; time_last_modified = source.time_last_modified; UID = source.UID; discription = source.discription; location = source.location; status = source.status; summary = source.summary; transparenty = source.transparenty; sequence = source.sequence; alarm = source.alarm; }
// Constructor including everything public vEvent(t_time Instart_time, t_time Inend_time, t_time Intime_created, t_time Intime_last_modified, string InUID, string Indiscription, string Inlocation, string Instatus, string Insummary, string Intransparenty, int Insequence, v_alarm Inalarm) { start_time = Instart_time; end_time = Inend_time; time_created = Intime_created; time_last_modified = Intime_last_modified; UID = InUID; discription = Indiscription; location = Inlocation; status = Instatus; summary = Insummary; transparenty = Intransparenty; sequence = Insequence; alarm = Inalarm; }
//Function which adds an event. public void addEvent(t_time Instart_time, t_time Inend_time, t_time Intime_created, t_time Intime_last_modified, string InUID, string Indiscription, string Inlocation, string Instatus, string Insummary, string Intransparenty, int Insequence, v_alarm alarm) { vEvent temp = new vEvent(Instart_time, Inend_time, Intime_created, Intime_last_modified, InUID, Indiscription, Inlocation, Instatus, Insummary, Intransparenty, Insequence, alarm); calEvents.Add(temp); }
public v_alarm(v_alarm alarm) { this.display = alarm.display; this.trigger = alarm.trigger; this.description = alarm.description; }