void OnEnable() { m_Logo = (Texture2D)Resources.Load("headTrackIcon", typeof(Texture2D)); track = (vHeadTrack)target; animator = track.GetComponentInParent <Animator>(); skin = Resources.Load("skin") as GUISkin; AddEventToTpInput(); }
void OnEnable() { m_Logo = (Texture2D)Resources.Load("icon_v2", typeof(Texture2D)); vHeadTrack track = (vHeadTrack)target; animator = track.GetComponentInParent <Animator>(); skin = Resources.Load("skin") as GUISkin; }