void hit() { updown ud = GetComponent <updown>(); ud.down(); var eventSystem = GameObject.FindObjectOfType <EventSystem> (); eventSystem.enabled = false; }
// // Update is called once per frame // void Update () { // if (Input.GetKeyDown (KeyCode.Keypad1)) { // Debug.Log ("1"); // }else if (Input.GetKeyDown (KeyCode.Keypad2)) { // Debug.Log ("2"); // }else if (Input.GetKeyDown (KeyCode.Keypad3)) { // Debug.Log ("3"); // }else if (Input.GetKeyDown (KeyCode.Keypad4)) { // Debug.Log ("4"); // }else{ // Debug.Log ("the other"); // } // } /* **クリックの状態を入手して多重入力を防ぐ(これ重要!!!!) **/ public void num_receive(int num) { if (num == 1) { moguraobj1 = GameObject.Find("mogura1"); updown m1 = moguraobj1.GetComponent <updown> (); m1.up(); // Debug.Log ("戻ってきた"); } else if (num == 2) { moguraobj2 = GameObject.Find("mogura2"); updown m2 = moguraobj2.GetComponent <updown> (); m2.up(); } else if (num == 3) { moguraobj3 = GameObject.Find("mogura3"); updown m3 = moguraobj3.GetComponent <updown> (); m3.up(); } else if (num == 4) { moguraobj4 = GameObject.Find("mogura4"); updown m4 = moguraobj4.GetComponent <updown> (); m4.up(); } else if (num == 5) { moguraobj5 = GameObject.Find("mogura5"); updown m5 = moguraobj5.GetComponent <updown> (); m5.up(); } else if (num == 6) { moguraobj6 = GameObject.Find("mogura6"); updown m6 = moguraobj6.GetComponent <updown> (); m6.up(); } else if (num == 7) { moguraobj7 = GameObject.Find("mogura7"); updown m7 = moguraobj7.GetComponent <updown> (); m7.up(); } else { //none } }
//7つのモグラの参照? //絶対もっと綺麗にできる public void all() { moguraobj1 = GameObject.Find("mogura1"); updown m1 = moguraobj1.GetComponent <updown>(); m1.up(); moguraobj2 = GameObject.Find("mogura2"); updown m2 = moguraobj2.GetComponent <updown>(); m2.up(); moguraobj3 = GameObject.Find("mogura3"); updown m3 = moguraobj3.GetComponent <updown>(); m3.up(); moguraobj4 = GameObject.Find("mogura4"); updown m4 = moguraobj4.GetComponent <updown>(); m4.up(); moguraobj5 = GameObject.Find("mogura5"); updown m5 = moguraobj5.GetComponent <updown>(); m5.up(); moguraobj6 = GameObject.Find("mogura6"); updown m6 = moguraobj6.GetComponent <updown>(); m6.up(); moguraobj7 = GameObject.Find("mogura7"); updown m7 = moguraobj7.GetComponent <updown>(); m7.up(); }
public strongaccent() { this.typeField = updown.up; }