private IEnumerator sendTransitionEventDelayed(int getHash, int layer, float nTime, BoltEntity entity, bool anyState, int delay) { for (int count = 0; count < delay; count++) { yield return(YieldPresets.WaitForFixedUpdate); } updateMecanimRemoteState ev = updateMecanimRemoteState.Create(GlobalTargets.Others); ev.hash = getHash; ev.layer = layer; ev.normalizedTime = nTime; ev.Target = entity; ev.anyState = anyState; ev.Send(); yield break; }