Exemplo n.º 1
0
        public uoobject Finditem(int Type)
        {
            uoobject myobj = new uoobject();
            foreach (DictionaryEntry Item in uonet.GameObjects)
            {
                uoobject mytemp = (uoobject)Item.Value;
                if (mytemp.type == Type)
                {
                    myobj = mytemp;
                    break;
                }
            }

            return myobj;
        }
Exemplo n.º 2
0
        public void main()
        {
            Active = false;
            //uoobject tempob = (uoobject)uonet.GameObjects[3];

            //Events.Cast(Spell.Agility);
            uonet.displaywipe();
            uonet.display("Script Started!");
            Event Events = new Event(uonet);
            int cnt = 0;
            while (cnt < 10)
            {
                Events.UseObject(1076771726);
                while (uonet.UOClient.TargCurs == 0) { Thread.Sleep(10); }
                Events.TargetGround(2563, 489, 0, 0);
                for (int x = 0; x < 40; x++)
                {
                    Thread.Sleep(100);
                    String temp = (String)uonet.Journal[0];
                    if (temp.Contains("loosen")) { uonet.display("FoundLoosen"); break; }
                }
                //Thread.Sleep(3000);

            }
            uonet.display(Events.IntToEUO(uonet.player.CharID));

            uoobject myobj = new uoobject();
            foreach (DictionaryEntry Item in uonet.GameObjects)
            {
                uoobject mytemp = (uoobject)Item.Value;
                uonet.display("ID: " + mytemp.serial);
            }

            uonet.display("Script Ended!");
                //Events.Move(3503, 2580, 0, 5);
               // uonet.Send(Packets.Send.Packets.MoveRequestPacket(Direction.West,0,0));
               // Events.UseSkill(Skill.AnimalLore);
            //Thread.Sleep(500);
            //Events.UseSkill(Skill.Tracking);
        }
Exemplo n.º 3
0
        private void handleDrawObject(byte[] incMobile)
        {
            // Draw object really means draw mobile
            // May want to move mobiles to their own list? rather than item list
            uoobject myobject = new uoobject();
             myobject.serial = ((incMobile[3] <<24) | (incMobile[4] <<16) | (incMobile[5] <<8) | (incMobile[6]));
             myobject.type = ((incMobile[7] <<8) | (incMobile[8] & 0xFF));
             myobject.x = ((incMobile[9] <<8) | (incMobile[10] & 0xFF));
             myobject.y = ((incMobile[11] <<8) | (incMobile[12] & 0xFF));
             myobject.z = incMobile[13];
             myobject.color = ((incMobile[14] <<8) | (incMobile[15]));

             // store the id in a 2nd array, if the id is found we update the data, if not we replace

            if(GameObjects.ContainsKey(myobject.serial))
            {
                GameObjects.Remove(myobject.serial);
                GameObjects.Add(myobject.serial,myobject);
            }
            else
            {
                GameObjects.Add(myobject.serial,myobject);
            }
             display("Drawn Object ID: " + myobject.serial + " type: " + myobject.type + "X: " + myobject.x + "Y: " + myobject.y);
        }
Exemplo n.º 4
0
        private void handleObjectInfo(byte[] incMobile)
        {
            // This should be all correct
            // need to remove 8000000 from ID
            uoobject tmpob = new uoobject();
            int offset = 0;
            int direction = 0;
             tmpob.serial = ((incMobile[3] <<24) | (incMobile[4] <<16) | (incMobile[5] <<8) | (incMobile[6] & 0xFF));
             tmpob.type = (incMobile[7] << 8) | (incMobile[8] & 0xFF);
             if ((tmpob.serial & 0x80000000) == 0x80000000)
             {
                 tmpob.stack = ((incMobile[9] <<8) | (incMobile[10] & 0xFF));
                 //int temp2 = (incMobile[4] & 0x7F);
                  tmpob.serial = (tmpob.serial & 0x7FFFFF);
                  // Removes the 8000000 if its found
             offset = offset + 2;
             }
             if ((tmpob.type & 0x8000) == 0x8000) {
                 offset = offset + 1;
             }

            tmpob.x = ((incMobile[9 + offset] <<8) | (incMobile[10 + offset] & 0xFF));
            tmpob.x = (tmpob.x & 0x7FFF);
            int temp = (incMobile[11 + offset] & 0xF);
             tmpob.y = ((temp << 8) | (incMobile[12 + offset] & 0xFF));

             if ((tmpob.x & 0x8000) == 0x8000)
             {
                 direction = incMobile[13 + offset];
                 offset = offset + 1;
             }
             tmpob.z = incMobile[13 + offset];
             if ((tmpob.y & 0x8000) == 0x8000)
             {
                 tmpob.color = ((incMobile[14 + offset] <<8) | (incMobile[15 + offset] & 0xFF));
             offset = offset + 2;
             }
             if ((tmpob.y & 0x4000) == 0x4000)
             {
                 tmpob.flags = incMobile[14 + offset];
             }
             if (GameObjects.ContainsKey(tmpob.serial))
             {
                 GameObjects.Remove(tmpob.serial);
                 GameObjects.Add(tmpob.serial, tmpob);
             }
             else
             {
                 GameObjects.Add(tmpob.serial, tmpob);
             }
               display("Object Info ID: " + tmpob.serial + " Type: " + tmpob.type + "X: " + tmpob.x + "Y: " + tmpob.y);
        }
Exemplo n.º 5
0
        private void handleUpdatePlayer(byte[] buffer)
        {
            uoobject tmpob = new uoobject();
             tmpob.serial = (buffer[4] & 0xFF) | ((buffer[3] & 0xFF) << 8) | ((buffer[2] & 0xFF) << 16) | ((buffer[1] & 0xFF) << 24);
            tmpob.type = (buffer[6] & 0xFF) | ((buffer[5] & 0xFF) << 8);
            tmpob.x = (buffer[8] & 0xFF) | ((buffer[7] & 0xFF) << 8);
            tmpob.y = (buffer[10] & 0xFF) | ((buffer[9] & 0xFF) << 8);
            tmpob.z = (buffer[11] & 0xFF);
            int direction = (buffer[12] & 0xFF);
            tmpob.color = (buffer[14] & 0xFF) | ((buffer[13] & 0xFF) << 8);
            int flag = (buffer[15] & 0xFF);
            int highlightColor = (buffer[16] & 0xFF);

            if (GameObjects.ContainsKey(tmpob.serial))
            {
                GameObjects.Remove(tmpob.serial);
                GameObjects.Add(tmpob.serial, tmpob);
            }
            else
            {
                GameObjects.Add(tmpob.serial, tmpob);
            }
                if (tmpob.serial == player.CharID)
                {
                    player.CharPosX = tmpob.x;
                    player.CharPosY = tmpob.y;
                    player.CharPosZ = tmpob.z;
                }
                display("Update Player ID: " + tmpob.serial + " type: " + tmpob.type + "X: " + tmpob.x + "Y: " + tmpob.y);
        }