Exemplo n.º 1
0
    //call this before actual init();
    public void init_pre()
    {
        netID          = transform.parent.gameObject.GetComponent <NetworkIdentity> ();
        self_col       = GetComponent <Collider> ();
        cur_target_obj = null;
        status         = new List <Status> ();
        flags          = new unit_flags();
        flags.init();

        if ((!netID.isLocalPlayer) && (isPlayer))
        {
            return;
        }

        //stats
        base_u_stats = new unit_stats();
        base_u_stats.init();
        base_u_stats_mult = new unit_stats();
        base_u_stats_mult.init_to_1();
        u_stats_growth = new unit_stats();
        u_stats_growth.init();
        bonus_u_stats = new unit_stats();
        bonus_u_stats.init();
        bonus_u_stats_mult = new unit_stats();
        bonus_u_stats_mult.init_to_1();

        inCombat_timer = new Utility.Timer(GameSceneConsts.in_combat_time);
        regen_timer    = new Utility.Timer(GameSceneConsts.regen_interval);
        regen_timer.start_timer();
        items = new Item[GameSceneConsts.max_item + GameSceneConsts.max_supp_item];
        for (int i = 0; i < items.Length; ++i)
        {
            items [i] = null;
        }
        Onhit_dmg = new Types.damage_combo();
        Onhit_dmg.init();
        recent_dmg_receive = new Types.damage_combo();
        recent_dmg_receive.init();
    }