public void loadCombatData(unitScript attacker, unitScript defender, float AttackerChanceToHit, float defenderChanceToHit)
    {
        Transform combatPanel = transform.Find("CombatPanel");
        Transform EnemyPanel  = combatPanel.Find("EnemyPanel");

        var targetText = EnemyPanel.Find("Target").GetComponent <UnityEngine.UI.Text>();

        targetText.text = defender.getName();

        var classText = EnemyPanel.Find("Class").GetComponent <UnityEngine.UI.Text>();

        classText.text = defender.getClass();

        var healthText = EnemyPanel.Find("Health").GetComponent <UnityEngine.UI.Text>();

        healthText.text = defender.getHealth().ToString() + " : " + defender.getMaxHealth().ToString();

        var strikeBack = EnemyPanel.Find("StrikeBack").GetComponent <Text>();

        strikeBack.text = (!defender.getStrikeback()).ToString();

        var strikebackChanceText = EnemyPanel.Find("ChanceText").GetComponent <Text>();
        var strikebackDamageText = EnemyPanel.Find("DamageText").GetComponent <Text>();

        var strikebackChance = EnemyPanel.Find("Chance").GetComponent <Text>();
        var strikebackDamage = EnemyPanel.Find("Damage").GetComponent <Text>();


        if (!defender.getStrikeback())
        {
            strikebackChance.enabled     = true;
            strikebackDamage.enabled     = true;
            strikebackChanceText.enabled = true;
            strikebackDamageText.enabled = true;

            strikebackChance.text = defenderChanceToHit.ToString();

            strikebackDamage.text = defender.getCurrentWeapon().damage.ToString();
        }
        else
        {
            strikebackChance.enabled     = false;
            strikebackDamage.enabled     = false;
            strikebackChanceText.enabled = false;
            strikebackDamageText.enabled = false;
        }
        int chance = (int)Mathf.Max(0, Mathf.Min(100, AttackerChanceToHit * 100));

        combatPanel.Find("ChanceToHit").GetComponent <UnityEngine.UI.Text>().text = (chance).ToString() + "%";
        combatPanel.Find("Damage").GetComponent <UnityEngine.UI.Text>().text      = unit.getCurrentWeapon().damage.ToString();
    }
    public void loadCharacter(unitScript u, bool ally = true)
    {
        if (ally)
        {
            unit = u;
        }
        Transform characterPanel = transform;
        Transform statPannel     = characterPanel.Find(ally?"StatPanel":"EnemyStatPanel");

        UnityEngine.UI.Text nameText = statPannel.Find("Name").GetComponent <UnityEngine.UI.Text>();
        nameText.text = u.getName();

        statPannel.FindChild("Image").GetComponent <Image>().sprite = u.getPortrait();

        var strengthText = statPannel.Find("Strength").GetComponent <UnityEngine.UI.Text>();

        strengthText.text = u.getStrength().ToString();

        var skillText = statPannel.Find("Skill").GetComponent <UnityEngine.UI.Text>();

        skillText.text = u.getSkill().ToString();

        var speedText = statPannel.Find("Speed").GetComponent <UnityEngine.UI.Text>();

        speedText.text = u.getSpeed().ToString();

        var smartsText = statPannel.Find("Smarts").GetComponent <UnityEngine.UI.Text>();

        smartsText.text = u.getSmarts().ToString();

        loadHealth(u.getHealth(), u.getMaxHealth(), statPannel);

        if (ally)
        {
            if (unit.doorsWithinRange.Count > 0)
            {
                transform.FindChild("CharacterPanel").FindChild("DoorButton").GetComponent <Button>().interactable = true;
            }
            else
            {
                transform.FindChild("CharacterPanel").FindChild("DoorButton").GetComponent <Button>().interactable = false;
            }
        }

        loadWeaponData(u, ally);
    }