private System.Collections.IEnumerator ActionNode36_yes()
 {
     // LoopCollectionNode
     while (this.DebugInfo("155e0bed-d68e-4720-898a-a9a8cbe96ae0", "c9096a73-7122-40b2-9709-bc30b41da983", this) == 1)
     {
         yield return(null);
     }
     for (var LoopCollectionNode37_ItemIndex = 0
          ; LoopCollectionNode37_ItemIndex < Group.Gunner.Guns.Count; LoopCollectionNode37_ItemIndex++
          )
     {
         LoopCollectionNode37_Item = Group.Gunner.Guns[LoopCollectionNode37_ItemIndex];
         System.StartCoroutine(LoopCollectionNode37_Next());
     }
     yield break;
 }
 private System.Collections.IEnumerator ActionNode36_no()
 {
     // LoopCollectionNode
     while (this.DebugInfo("cb68aaa2-2333-45c6-bf87-ec8d2a0d1188", "56f547c4-2868-4c9c-830b-93e155c1f352", this) == 1)
     {
         yield return(null);
     }
     for (var LoopCollectionNode38_ItemIndex = 0
          ; LoopCollectionNode38_ItemIndex < Group.Gunner.Guns.Count; LoopCollectionNode38_ItemIndex++
          )
     {
         LoopCollectionNode38_Item = Group.Gunner.Guns[LoopCollectionNode38_ItemIndex];
         System.StartCoroutine(LoopCollectionNode38_Next());
     }
     yield break;
 }