// Use this for initialization void Start() { counterBullon = PlayerPrefs.GetInt("bullon"); saveNum = Random.Range(1, 3); track = FindObjectOfType <trackMove>(); player = FindObjectOfType <PlayerController>(); }
void Start() { track = FindObjectOfType <trackMove>(); SAveSpeedStart = track.speed; player = FindObjectOfType <PlayerController>(); Playerloss = FindObjectOfType <ThePlayerLoss>(); SpeedNow = track.speed; }
// Use this for initialization void Start() { theTrackMoves = FindObjectOfType <trackMove>(); player = FindObjectOfType <PlayerController>(); //WallMoving = FindObjectOfType<wallsMove>(); //WallTime = FindObjectOfType<wallls>(); playerLoss = FindObjectOfType <ThePlayerLoss>(); coinmaker = FindObjectOfType <CoinsMaker>(); }
void Start() { counter = PlayerPrefs.GetInt("AirTime1"); SaveCounter = counter; anim.enabled = true; Gameover.SetActive(false); track = FindObjectOfType <trackMove>(); player = FindObjectOfType <PlayerController>(); }
// Use this for initialization void Start() { //hsCont = FindObjectOfType<HSController>(); HiscoreCounter = PlayerPrefs.GetFloat("highScore2"); //shopButton = FindObjectOfType<ShopButtons>(); PlayerPrefs.GetInt("CoinsScore3"); CoinsScore = PlayerPrefs.GetInt("CoinsScore3"); CoinsScore2 = PlayerPrefs.GetInt("CoinsScorePik"); track = FindObjectOfType <trackMove>(); SaveTempGaz = PlayerPrefs.GetInt("SaveGaz"); if (SaveTempGaz > 100) { GazScore = SaveTempGaz; } }
void Start() { theTrack = FindObjectOfType <trackMove>(); timer2 = 4.2f; timer2 = Random.Range(6.5f, 12.5f); if (theTrack.score > 850) { timer2 = Random.Range(4.5f, 6.5f); } if (theTrack.score > 1500) { timer2 = Random.Range(3.2f, 6.5f); } InvokeRepeating("CallAirPlane", timer2, timer2); }
void Start() { pause = FindObjectOfType <PauseManger>(); track = FindObjectOfType <trackMove>(); playerCo = FindObjectOfType <PlayerController>(); Gameover.SetActive(true); playerLoss[playerCo.myNumberForGameOver].SetActive(false); HelicopterSound.Stop(); if (PlayerPrefs.GetInt("boughtLife") == 1) { lifeButtonOn.SetActive(true); lifeButtonOff.SetActive(false); } else { lifeButtonOn.SetActive(false); lifeButtonOff.SetActive(true); } }
void Start() { theTrack = FindObjectOfType <trackMove>(); coin = FindObjectOfType <CoinsMaker>(); sign = FindObjectOfType <SignPool>(); Enemy = FindObjectOfType <EnemyMoves>(); //Plane = FindObjectOfType<AirPlanes>(); timer = 4.2f; timeCoin = 5f; /// walls Rand = Random.Range(2.45f, 3f); timer = Rand; if (scoreChange > 300) { timer = Rand / 1.2f; } if (scoreChange > 550) { timer = Rand / 1.4f; } if (scoreChange > 800) { timer = Rand / 1.5f; } if (scoreChange > 1040) { timer = Rand / 1.6f; } if (scoreChange > 1220) { timer = Rand / 1.7f; } /// InvokeRepeating("CallWalls", timer, timer); timer2 = Random.Range(8f, 15f); InvokeRepeating("CallBullon", timer2, timer2); }
void Start() { theTrack = FindObjectOfType <trackMove>(); speedWallMove = theTrack.wallSpeedMove; }
void Start() { track = FindObjectOfType <trackMove>(); }
void Start() { AddToScore = 0; MainTrack = FindObjectOfType <trackMove>(); }