// Use this for initialization
 void Start()
 {
     counterBullon = PlayerPrefs.GetInt("bullon");
     saveNum       = Random.Range(1, 3);
     track         = FindObjectOfType <trackMove>();
     player        = FindObjectOfType <PlayerController>();
 }
Exemplo n.º 2
0
 void Start()
 {
     track          = FindObjectOfType <trackMove>();
     SAveSpeedStart = track.speed;
     player         = FindObjectOfType <PlayerController>();
     Playerloss     = FindObjectOfType <ThePlayerLoss>();
     SpeedNow       = track.speed;
 }
 // Use this for initialization
 void Start()
 {
     theTrackMoves = FindObjectOfType <trackMove>();
     player        = FindObjectOfType <PlayerController>();
     //WallMoving = FindObjectOfType<wallsMove>();
     //WallTime = FindObjectOfType<wallls>();
     playerLoss = FindObjectOfType <ThePlayerLoss>();
     coinmaker  = FindObjectOfType <CoinsMaker>();
 }
Exemplo n.º 4
0
    void Start()
    {
        counter      = PlayerPrefs.GetInt("AirTime1");
        SaveCounter  = counter;
        anim.enabled = true;

        Gameover.SetActive(false);
        track  = FindObjectOfType <trackMove>();
        player = FindObjectOfType <PlayerController>();
    }
Exemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     //hsCont = FindObjectOfType<HSController>();
     HiscoreCounter = PlayerPrefs.GetFloat("highScore2");
     //shopButton = FindObjectOfType<ShopButtons>();
     PlayerPrefs.GetInt("CoinsScore3");
     CoinsScore  = PlayerPrefs.GetInt("CoinsScore3");
     CoinsScore2 = PlayerPrefs.GetInt("CoinsScorePik");
     track       = FindObjectOfType <trackMove>();
     SaveTempGaz = PlayerPrefs.GetInt("SaveGaz");
     if (SaveTempGaz > 100)
     {
         GazScore = SaveTempGaz;
     }
 }
 void Start()
 {
     theTrack = FindObjectOfType <trackMove>();
     timer2   = 4.2f;
     timer2   = Random.Range(6.5f, 12.5f);
     if (theTrack.score > 850)
     {
         timer2 = Random.Range(4.5f, 6.5f);
     }
     if (theTrack.score > 1500)
     {
         timer2 = Random.Range(3.2f, 6.5f);
     }
     InvokeRepeating("CallAirPlane", timer2, timer2);
 }
 void Start()
 {
     pause    = FindObjectOfType <PauseManger>();
     track    = FindObjectOfType <trackMove>();
     playerCo = FindObjectOfType <PlayerController>();
     Gameover.SetActive(true);
     playerLoss[playerCo.myNumberForGameOver].SetActive(false);
     HelicopterSound.Stop();
     if (PlayerPrefs.GetInt("boughtLife") == 1)
     {
         lifeButtonOn.SetActive(true);
         lifeButtonOff.SetActive(false);
     }
     else
     {
         lifeButtonOn.SetActive(false);
         lifeButtonOff.SetActive(true);
     }
 }
    void Start()
    {
        theTrack = FindObjectOfType <trackMove>();
        coin     = FindObjectOfType <CoinsMaker>();
        sign     = FindObjectOfType <SignPool>();
        Enemy    = FindObjectOfType <EnemyMoves>();
        //Plane = FindObjectOfType<AirPlanes>();
        timer    = 4.2f;
        timeCoin = 5f;


        /// walls
        Rand  = Random.Range(2.45f, 3f);
        timer = Rand;

        if (scoreChange > 300)
        {
            timer = Rand / 1.2f;
        }
        if (scoreChange > 550)
        {
            timer = Rand / 1.4f;
        }
        if (scoreChange > 800)
        {
            timer = Rand / 1.5f;
        }
        if (scoreChange > 1040)
        {
            timer = Rand / 1.6f;
        }
        if (scoreChange > 1220)
        {
            timer = Rand / 1.7f;
        }
        ///
        InvokeRepeating("CallWalls", timer, timer);
        timer2 = Random.Range(8f, 15f);
        InvokeRepeating("CallBullon", timer2, timer2);
    }
 void Start()
 {
     theTrack      = FindObjectOfType <trackMove>();
     speedWallMove = theTrack.wallSpeedMove;
 }
 void Start()
 {
     track = FindObjectOfType <trackMove>();
 }
Exemplo n.º 11
0
 void Start()
 {
     AddToScore = 0;
     MainTrack  = FindObjectOfType <trackMove>();
 }