//------------------------------------------------------------------- private void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); likesPercentage = tinker.likesPercentage; childrenPercentage = tinker.childrenPercentage; // get UI elements planetAlignText = GameObject.Find("planetAligned").GetComponent<Text>(); likesText = GameObject.Find("likes").GetComponent<Text>(); followersText = GameObject.Find("followers").GetComponent<Text>(); populationText = GameObject.Find("population").GetComponent<Text>(); deathText = GameObject.Find("death").GetComponent<Text>(); childrenText = GameObject.Find("children").GetComponent<Text>(); // tinker update fadeSpeed = tinker.flashFadeOutSpeed; // calculate likes if (gameManager.Instance.alignedPlanetCount == maxPlanetCount) likes = (gameManager.Instance.followers * likesPercentage); else likes = (gameManager.Instance.followers * likesPercentage) / (maxPlanetCount - gameManager.Instance.alignedPlanetCount); // show score planetAlignText.text = "You aligned " + gameManager.Instance.alignedPlanetCount + " planets"; likesText.text = customFormatting(likes); followersText.text = customFormatting(gameManager.Instance.followers); populationText.text = customFormatting(gameManager.Instance.population); deathText.text = customFormatting(gameManager.Instance.dead); childrenText.text = customFormatting(gameManager.Instance.dead * childrenPercentage); }
// Use this for initialization void Start() { anim = this.GetComponent<Animator>(); lastPos = transform.position; tinker = GameObject.Find("tinker").GetComponent<tinker>(); shipCtrl = GameObject.Find("ship").GetComponent<shipControl>(); shipAudio = GameObject.Find("ship").GetComponent<shipSound>(); }
void Start() { sun = GameObject.Find("sun"); ship = GameObject.Find("ship"); shipCtrl = ship.GetComponent<shipControl>(); tinker = GameObject.Find("tinker").GetComponent<tinker>(); centre = sun.transform.position; anim = GetComponent<Animator>(); }
void Start() { phone = GameObject.Find("phone_setup").GetComponent<phoneSetup>(); tinker = GameObject.Find("tinker").GetComponent<tinker>(); planets = GameObject.FindGameObjectsWithTag("Planet"); ResetPlanetTrack(); StartCoroutine(UpdateIdleMessages()); }
void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); // define message font textStyle = new GUIStyle(); textStyle.normal.textColor = Color.white; textStyle.wordWrap = true; textStyle.font = (Font)Resources.Load("Fonts/MunroSmall"); }
//------------------------------------------------------------------- void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); gravityBeam = GameObject.Find("gravityBeam").GetComponent<gravityBeam>(); phoneAppAnim = GameObject.Find("phone_app").GetComponent<Animator>(); snapshotAudio = GameObject.Find("camera_sound").GetComponent<snapshotSound>(); // make button invisible (gravity beam will make it visible) GetComponent<Renderer>().enabled = false; }
//------------------------------------------------------------------- void Start() { planets = GameObject.FindGameObjectsWithTag("Planet"); animationCtrl = this.GetComponent<gravityBeamAnimation>(); tinker = GameObject.Find("tinker").GetComponent<tinker>(); shipAnim = GameObject.Find("ship").GetComponent<shipAnimation>(); backgroundAudio = GameObject.Find("setup").GetComponent<backgroundSound>(); planetAudio = GameObject.Find("planets").GetComponent<planetSound>(); phoneAppAnim = GameObject.Find("phone_app").GetComponent<Animator>(); glowAnim = GameObject.Find ("phone_glow").GetComponent<Animator> (); }
// Use this for initialization void Start() { sunBack = GameObject.Find ("sunBackDeath"); sunFront = GameObject.Find ("sunFrontDeath");; sunWayBack = GameObject.Find ("sunWayBackDeath");; sunAnim = this.GetComponent<Animator>(); sunBackAnim = sunBack.GetComponent<Animator>(); sunFrontAnim = sunFront.GetComponent<Animator>(); sunWayBackAnim = sunWayBack.GetComponent<Animator>(); backdrop = GameObject.Find("backdrop"); tinker = GameObject.Find("tinker").GetComponent<tinker>(); initPosition = transform.position; }
//------------------------------------------------------------------- void Start() { sun = GameObject.Find("sun"); ship = GameObject.Find("ship"); // gravity beam gravityBeam = GameObject.Find("gravityBeam").GetComponent<gravityBeam>(); anim = GetComponent<planetAnimation>(); scoring = GameObject.Find("setup").GetComponent<scoring>(); // settings tinker = GameObject.Find("tinker").GetComponent<tinker>(); // debug debugScript = (debug)GameObject.Find("debug").GetComponent(typeof(debug)); }
void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); phoneMessaging = GameObject.Find("messages").GetComponent<phoneMessages>(); scoring = GameObject.Find("setup").GetComponent<scoring>(); sound = GameObject.Find("planets").GetComponent<planetSound>(); anim = GetComponent<planetAnimation>(); planetInit = GetComponent<planetInit>(); allPlanets = GameObject.FindGameObjectsWithTag("Planet"); }
void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); shipCtrl = GameObject.Find("ship").GetComponent<shipControl>(); }
//------------------------------------------------------------------- void Start() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); gravityBeam = GameObject.Find("gravityBeam").GetComponent<gravityBeam>(); shipAnim = this.GetComponent<shipAnimation>(); }
// Use this for initialization void Start() { anim = this.GetComponent<Animator>(); hover = GameObject.Find("shipHover"); hoverAnim = hover.GetComponent<Animator>(); guideAnim = GameObject.Find("beamGuide").GetComponent<Animator>(); planets = GameObject.FindGameObjectsWithTag("Planet"); hoverSprite = hover.GetComponent<SpriteRenderer>(); hoverSprite.enabled = false; tinker = GameObject.Find("tinker").GetComponent<tinker>(); sunAnim = GameObject.Find("sun").GetComponent<sunAnimation>(); shipAudio = GameObject.Find("ship").GetComponent<shipSound>(); coneL = GameObject.Find("cone_L_OFS"); coneR = GameObject.Find("cone_R_OFS"); coneLSpriteRend = GameObject.Find("cone_L").GetComponent<SpriteRenderer>(); coneRSpriteRend = GameObject.Find("cone_R").GetComponent<SpriteRenderer>(); coneLSpriteRend.enabled = false; coneRSpriteRend.enabled = false; }
//------------------------------------------------------------------- void Awake() { tinker = GameObject.Find("tinker").GetComponent<tinker>(); sun = GameObject.Find("sun"); }