public TextController(textType texttype) { this.texttype = texttype; switch (this.texttype) { case textType.main: this.textComponent = GameObject.Find("Canvas/main_Text").GetComponent <Text>(); break; case textType.score: this.textComponent = GameObject.Find("Canvas/UpperInformation/score_Text").GetComponent <Text>(); break; case textType.remainingtime: this.textComponent = GameObject.Find("Canvas/UpperInformation/remainingTime_Text").GetComponent <Text>(); break; case textType.announce: this.textComponent = GameObject.Find("Canvas/announce_Text").GetComponent <Text>(); break; case textType.gameover: this.textComponent = GameObject.Find("Canvas/gameover_Text").GetComponent <Text>(); break; } this.textComponent.text = ""; }
public void CreateLogTextFromType(string text, textType level) { switch (level) { case textType.level_0: CreateLogText(5f, Color.green, 17f, text); break; case textType.level_1: CreateLogText(5f, Color.yellow, 15f, text); break; case textType.level_2: CreateLogText(10f, Color.red, 20f, text); break; } }