/// <summary> /// This method is required for Windows Forms designer support. /// Do not change the method contents inside the source code editor. The Forms designer might /// not be able to load this method if it was changed manually. /// </summary> private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FirstRunView)); this.label1 = new System.Windows.Forms.Label(); this.monitoredDriveTreeView = new tempusgameit.views.controls.FolderTreeView(); this.buttonApply = new System.Windows.Forms.Button(); this.SuspendLayout(); // // label1 // this.label1.Location = new System.Drawing.Point(12, 9); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(297, 20); this.label1.TabIndex = 0; this.label1.Text = "What folders should TempusGameIt search for your games?"; // // monitoredDriveTreeView // this.monitoredDriveTreeView.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.monitoredDriveTreeView.Location = new System.Drawing.Point(12, 30); this.monitoredDriveTreeView.Name = "folderTreeView1"; this.monitoredDriveTreeView.Size = new System.Drawing.Size(295, 400); this.monitoredDriveTreeView.TabIndex = 0; // // buttonApply // this.buttonApply.DialogResult = System.Windows.Forms.DialogResult.OK; this.buttonApply.Location = new System.Drawing.Point(234, 438); this.buttonApply.Name = "buttonApply"; this.buttonApply.Size = new System.Drawing.Size(75, 23); this.buttonApply.TabIndex = 1; this.buttonApply.Text = "Apply"; this.buttonApply.UseVisualStyleBackColor = true; // // FirstRunView // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(321, 473); this.Controls.Add(this.buttonApply); this.Controls.Add(this.label1); this.Controls.Add(this.monitoredDriveTreeView); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; this.Name = "FirstRunView"; this.Text = "Configure TempusGameIt"; this.ResumeLayout(false); }
/// <summary> /// This method is required for Windows Forms designer support. /// Do not change the method contents inside the source code editor. The Forms designer might /// not be able to load this method if it was changed manually. /// </summary> private void InitializeComponent() { this.folderView = new tempusgameit.views.controls.FolderTreeView (); this.label1 = new System.Windows.Forms.Label(); this.SuspendLayout(); // // folderView // this.folderView.AllowDragDrop = false; this.folderView.AllowNodeRenaming = false; this.folderView.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.folderView.AutoCheckChildren = true; this.folderView.Location = new System.Drawing.Point(12, 29); this.folderView.Name = "folderView"; this.folderView.ShowCheckBoxes = true; this.folderView.ShowContextMenus = false; this.folderView.ShowSpecialFolders = false; this.folderView.Size = new System.Drawing.Size(328, 300); this.folderView.TabIndex = 0; // // label1 // this.label1.Location = new System.Drawing.Point(12, 9); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(192, 17); this.label1.TabIndex = 1; this.label1.Text = "Where do you keep your games?"; this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleLeft; // // OptionsDockContent // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(354, 417); this.Controls.Add(this.label1); this.Controls.Add(this.folderView); this.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); this.Name = "OptionsDockContent"; this.ResumeLayout(false); }