Exemplo n.º 1
0
 // Selector wants only the first task that succeeds
 // try all tasks in order
 // stop and return true on the first task that succeeds
 // return false if all tasks fail
 public override void run()
 {
     //Debug.Log("selector running child task #" + currentTaskIndex);
     currentTask = children[currentTaskIndex];
     EventBus.StartListening(currentTask.TaskFinished, OnChildTaskFinished);
     currentTask.run();
 }
Exemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.G))
     {
         if (!executingBehavior)
         {
             myCurrentTask     = getCurrentTask();
             executingBehavior = true;
             myCurrentTask.run();
         }
     }
 }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.G))
        {
            if (!executingBehavior)
            {
                executingBehavior = true;
                myCurrentTask     = BuildTask_GetTreasue();

                EventBus.StartListening(myCurrentTask.TaskFinished, OnTaskFinished);
                myCurrentTask.run();
            }
        }
    }