/// <summary> /// 終了処理を行う。 /// </summary> public static void Terminate() { if (core == null) { return; } CurrentScene = null; GC.Terminate(); core.Terminate(); core.Release(); core = null; Mouse = null; var refCount = swig.ace_core_cs.GetGlobalReferenceCount__(); if (refCount > 0) { //Console.WriteLine("未開放のインスタンスが{0}個存在します。", refCount); throw new Exception(string.Format("未開放のインスタンスが{0}個存在します。", refCount)); } }
/// <summary> /// 終了処理を行う。 /// </summary> public static void Terminate() { if (core == null) { return; } if (CurrentScene != null) { CurrentScene.Dispose(); } if (nextScene != null) { nextScene.Dispose(); } if (previousScene != null) { previousScene.Dispose(); } CurrentScene = null; nextScene = null; previousScene = null; transition = null; GC.Terminate(); core.Terminate(); core.Release(); core = null; Mouse = null; var refCount = swig.asd_core.GetGlobalReferenceCount__(); if (refCount > 0) { Particular.Helper.ThrowUnreleasedInstanceException(refCount); } }