// Use this for initialization void Start() { levelManager = GameObject.FindObjectOfType <LevelManager>(); levelSeconds = (PlayerPrefsManager.getDifficulty() + (levelManager.getLoadedLevel() / 8)) * 100f; starDisplay = GameObject.FindObjectOfType <starDisplay>(); audioSource = GameObject.FindObjectOfType <AudioSource>(); slider = GetComponent <Slider>(); }
void Start() { defenderParent = GameObject.Find("DEFENDERS"); starDisplay = GameObject.FindObjectOfType <starDisplay>(); if (!defenderParent) { defenderParent = new GameObject("DEFENDERS"); } }
// Use this for initialization void Start() { starDisplay = FindObjectOfType <starDisplay>(); myCamera = FindObjectOfType <Camera>(); defendersParent = GameObject.Find("Defenders"); if (!defendersParent) { defendersParent = new GameObject("Defenders"); } }
void Start() { animator = GetComponent <Animator>(); starDisplay = GameObject.FindObjectOfType <starDisplay>(); }
// Use this for initialization void Start() { starDisplay = GameObject.FindObjectOfType <starDisplay>(); starDisplay.totalStars = 100; }