// Use this for initialization void Start() { eAI = this.GetComponent <EnemyAI>(); sc = GameObject.FindGameObjectWithTag("Player").GetComponent <spriteContainers>(); walking = sc.enemyDoubleBwalk; attacking = sc.getEnemyWeapon(name); ewc = this.GetComponent <EnemyWeponContoller>(); legsSpr = sc.getPlayerLegs(); }
public void setTorsoSpr(string name) { torsoSpr = sc.getEnemyWalk(name); attackingSpr = sc.getEnemyWeapon(name); tCounter = 0; }