base.Draw(spriteBatch, gameTime);
protected override void LoadContent() { spriteBatch = new spriteBatch(GraphicsDevice); EarthTexture = this.Content.Load <Texture2D>("Earth"); }
base.Draw(spriteBatch, gameTime);
protected override void LoadContent() { spriteBatch = new spriteBatch(GraphicsDevice); EarthTexture = this.Content.Load <Texture2D>("Earth"); }