void Update() { if (stunned > 0) { stunned -= Time.deltaTime; } move playerScript = Player.GetComponent <move>(); spawnEnemiesInRoom levelScript = Room.GetComponent <spawnEnemiesInRoom>(); if (invincibilityFrames > 0) { invincibilityFrames -= Time.deltaTime; } if (HP <= 0) { if (levelScript.enemiesLeft == 1) { levelScript.roomFinnished = true; } //there is more then 1 enemy left. levelScript.enemiesLeft--; Destroy(gameObject); } if ((playerScript.xScreen != xScreen || playerScript.yScreen != yScreen) && (xScreen != 0 && yScreen != 0)) { levelScript.enemiesLeft--; Destroy(gameObject); } }
// Update is called once per frame void Update() { bool rightHeld = Input.GetButton("right"); bool leftHeld = Input.GetButton("left"); bool upHeld = Input.GetButton("up"); bool downHeld = Input.GetButton("down"); bool z = Input.GetButtonDown("z"); bool x = Input.GetButtonDown("x"); if (health <= 0) { Debug.Log("Game Over"); } if (invincibilityFrames > 0) { invincibilityFrames -= Time.deltaTime; } if (paused == false) { if (!grappeling) { if (standing) { if (movement) { if (z)//attacking { movement = false; attackTime = .25f; GameObject spear = Instantiate(prefab1) as GameObject; spear.transform.position = transform.position + new Vector3(0, -.5f, 0); // try to add the directional bit /*+ Camera.main.transform.forward * 2*/; } if (x)//using item { movement = false; attackTime = .25f; useItem(); } if ((upHeld || downHeld) && transform.position.x % .5f != 0) { pos = transform.position; if (transform.position.x % .5f <= .25)//round down { pos = pos - new Vector3((transform.position.x % .5f), 0, 0); } else// if (transform.position.x % .5f > .25)//round up { pos = pos + new Vector3((.5f - transform.position.x % .5f), 0, 0); } transform.position = Vector3.MoveTowards(transform.position, pos, Time.deltaTime * playerspeed); } if ((rightHeld || leftHeld) && transform.position.z % .5 != 0 && !(upHeld || downHeld)) { pos = transform.position; if (transform.position.z % .5f <= .25)//round down { pos = pos - new Vector3(0, 0, (transform.position.z % .5f)); } else// if (transform.position.z % .5f > .25)//round up { pos = pos + new Vector3(0, 0, (.5f - transform.position.z % .5f)); } transform.position = Vector3.MoveTowards(transform.position, pos, Time.deltaTime * playerspeed); } if (upHeld && !downHeld && northFree && transform.position.x % .5f == 0) { zMovement = 1.0f; direction = 1; } else if (downHeld && !upHeld && southFree && transform.position.x % .5f == 0) { zMovement = -1.0f; direction = 3; } else { zMovement = 0.0f; } if (rightHeld && !upHeld && !downHeld && !leftHeld && eastFree && transform.position.z % .5 == 0) { xMovement = 1.0f; direction = 2; } else if (leftHeld && !upHeld && !downHeld && !rightHeld && westFree && transform.position.z % .5 == 0) { xMovement = -1.0f; direction = 4; } else { xMovement = 0.0f; } if (upHeld && !downHeld) { direction = 1; } else if (downHeld && !upHeld) { direction = 3; } else if (rightHeld && !upHeld && !downHeld && !leftHeld) { direction = 2; } else if (leftHeld && !upHeld && !downHeld && !rightHeld) { direction = 4; } } else {//currently attacking xMovement = 0.0f; zMovement = 0.0f; if (!falconry) { attackTime = attackTime - Time.deltaTime; } if (attackTime < 0) { movement = true; } } Vector3 speed = new Vector3(xMovement * playerspeed, 0, zMovement * playerspeed); transform.Translate(speed * Time.deltaTime); } //knockback code knockback code knockback code knockback code knockback code knockback code knockback code knockback code if (moveSpaces > 0 && standing)//need to move { standing = false; if (knockbackDirection == 1) { if (northFree) { pos = pos + new Vector3(0, 0, .25f); } } else if (knockbackDirection == 2) { if (eastFree) { pos = pos + new Vector3(.25f, 0, 0); } } else if (knockbackDirection == 3) { if (southFree) { pos = pos + new Vector3(0, 0, -.25f); } } else if (knockbackDirection == 4) { if (westFree) { pos = pos + new Vector3(-.25f, 0, 0); } } //Debug.Log(pos); moveSpaces -= 1; } } if (moveSpaces > 0 || !standing || grappeling) { transform.position = Vector3.MoveTowards(transform.position, pos, Time.deltaTime * 15); } if (transform.position == pos) { standing = true; grappeling = false; } //changing screen changing screen changing screen changing screen changing screen changing screen changing screen changing screen if (newScreen) { if (xScreen == 1) { if (yScreen == 1) { currentScreen = GameObject.Find("1,1"); } if (yScreen == 2) { currentScreen = GameObject.Find("1,2"); } if (yScreen == 3) { currentScreen = GameObject.Find("1,3"); } } else if (xScreen == 2) { if (yScreen == 1) { currentScreen = GameObject.Find("2,1"); } if (yScreen == 2) { currentScreen = GameObject.Find("2,2"); } if (yScreen == 3) { currentScreen = GameObject.Find("2,3"); } } else if (xScreen == 3) { if (yScreen == 1) { currentScreen = GameObject.Find("3,1"); } if (yScreen == 2) { currentScreen = GameObject.Find("3,2"); } if (yScreen == 3) { currentScreen = GameObject.Find("3,3"); } } spawnEnemiesInRoom levelScript = currentScreen.GetComponent <spawnEnemiesInRoom>(); if (!levelScript.roomFinnished) { levelScript.Spawn(); } newScreen = false; canFalcon = true; } } }