public map_block(Game game, simple3D.game_objects.polar_camera camera) : base(game) { Debug.Assert(camera != null); this.camera = camera; position_velocity_ = -Vector3.UnitY * height * 10; bounding_unit = new Vector3(floor_length, height_, floor_length); update_bounding(); }
public base_plane(Game game, simple3D.game_objects.polar_camera camera) : base(game) { Debug.Assert(camera != null); this.camera = camera; }