Exemplo n.º 1
0
    public void setupSigns()
    {
        signData leftSign  = setupRandomSign("left", -1);
        signData rightSign = setupRandomSign("right", leftSign.index);

        int rnd = Random.Range(1, 3);

        if (rnd == 1)
        {
            correctCode = leftSign.code;
            transform.Find("left/challengeCollider").GetComponent <Collider>().isTrigger  = true;
            transform.Find("right/challengeCollider").GetComponent <Collider>().isTrigger = false;
        }
        else
        {
            correctCode = rightSign.code;
            transform.Find("left/challengeCollider").GetComponent <Collider>().isTrigger  = false;
            transform.Find("right/challengeCollider").GetComponent <Collider>().isTrigger = true;
        }
    }
Exemplo n.º 2
0
    signData setupRandomSign(string side, int avoidSignIndex)
    {
        int totalSigns = GameObject.Find("_signs").transform.childCount;

        int rnd = Random.Range(0, totalSigns);

        while (rnd == avoidSignIndex)
        {
            rnd = Random.Range(0, totalSigns);
        }

        signData sign = new signData();

        sign.index = rnd;
        sign.code  = GameObject.Find("_signs").transform.GetChild(rnd).name;
        transform.Find(side + "/sign").GetComponent <Renderer>().material.mainTexture = (Texture)Resources.Load("signs/" + sign.code);
        transform.Find(side).GetComponent <myText>().text = sign.code;

        if (!transform.Find(side + "/block"))
        {
            Transform  challengeColliderTransform = transform.Find(side + "/challengeCollider");
            GameObject block = Instantiate(challengeColliderTransform.gameObject) as GameObject;
            block.name = "block";
            block.transform.position = challengeColliderTransform.position;
            block.transform.rotation = challengeColliderTransform.rotation;
            block.transform.parent   = challengeColliderTransform.parent;
            block.GetComponent <Collider>().isTrigger = false;
            block.GetComponent <Renderer>().enabled   = false;
            if (side == "left")
            {
                block.transform.Translate(-challengeColliderTransform.localScale.x, 0, 0);
            }
            else
            {
                block.transform.Translate(challengeColliderTransform.localScale.x, 0, 0);
            }
        }

        return(sign);
    }