//Input the score/number value you are comparing with, threshold/number value to reveal item, the arplane you will be parenting the object to.. the main plane you find in the space, which world you are in
    public void RevealItems(int score, int threshold, GameObject activeARPlane, showTypes world)
    {
        int itemsToReveal = score / threshold;

        InitializeLocations(itemsToReveal, activeARPlane.transform.position);
        ActivateRandomObject(world, worlds, itemsToReveal, activeARPlane);
    }
 private void ActivateRandomObject(showTypes world, worldObjectList[] worlds, int numberOfObjs, GameObject plane)
 {
     for (int i = 0; i < this.worlds.Length; i++)
     {
         //We have found the list with the proper world
         if (worlds[i].worldReference == world)
         {
             StartCoroutine(delayedActivate(i, this.worlds, numberOfObjs, plane));
             break;
         }
     }
 }