void OnConfirmGameServer(GameObject obj) { UIButton targetBtn = obj.transform.GetComponent <UIButton>(); sg.LS2C_Login_Get_Server_Res.LoginGameServer gameServer = (sg.LS2C_Login_Get_Server_Res.LoginGameServer)targetBtn.Data; Globals.Instance.MLSNetManager.CurrGameServer = gameServer; EnterWelcomGUI(); // SelectGSBtn(obj); }
private void OnClickImageServerBtn(GameObject obj) { UIButton btn = obj.GetComponent <UIButton>(); mServer = (sg.LS2C_Login_Get_Server_Res.LoginGameServer)btn.Data; Globals.Instance.MLSNetManager.CurrGameServer = mServer; HideWholeDialogue(); SeleteServerLabel.text = mServer.name; ResentlyServerLabel.text = mServer.name; NGUITools.SetTweenActive(SeleteServerFrame, false, delegate { ShowAndHide(); }); }