void Start() { m_Animator = GetComponent<Animator>(); showLock.SetActive(false); SFX = GameObject.Find("SFX").GetComponent<sfxPlayer>(); }
void Start() { SFX = GameObject.Find("SFX").GetComponent<sfxPlayer>(); }
void Start() { //---------------------------------------------------// // set the volume of the sound sphere for this object// //---------------------------------------------------// if (this.gameObject.CompareTag ("Bottle")) { maxScale = 15.0f; //expireTimer = 1.0f; } else if (this.gameObject.CompareTag ("Glass")) { maxScale = 40.0f; } else if (this.gameObject.CompareTag ("Jar")) { maxScale = 50.0f; } expireTimer = defaultExpireTimer; timer = defaultTimer; playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent<TemporaryMovement>(); SFX = GameObject.Find ("SFX").GetComponent<sfxPlayer> (); broken = false; m_GroundCheckDistance = 0.6f; if (originalObject != null && brokenPieces != null) { originalObject.SetActive(true); brokenPieces.SetActive (false); } if (GetComponent<Rigidbody>() != null) { rb = GetComponent<Rigidbody>(); } if (GetComponent<Rigidbody>() != null) { rb = GetComponent<Rigidbody>(); } newSphere = (GameObject)Instantiate (Sphere, this.transform.position, Quaternion.identity); newSphere.transform.parent = transform; newSphere.SetActive (false); }