public void Spawn(int count)
    {
        if (prefab)
        {
            GameObject       bO = (Instantiate(prefab, transform.position, Quaternion.identity) as GameObject);
            script_boidGroup bG = bO.GetComponent <script_boidGroup>();

            bG.SetTeam(team);
            bG.waypoint = startingPoints[Random.Range(0, startingPoints.Count)];

            for (int i = 0; i < count; i++)
            {
                bG.AddToGroup(manager.GetTeamColor(team), 5.0f);
            }

            manager.AddToTeam(team, bO);
        }
    }
    private bool TransferOwnership(int team)
    {
        if (team != -1)
        {
            GetComponent <SphereCollider>().enabled = false;

            group.enabled = true;

            for (int i = 0; i < count; i++)
            {
                group.boids[i].enabled = true;
                group.boids[i].GetComponent <Collider>().enabled = true;
            }

            group.SetTeam(team);
            group.ResetColor();
            script_Manager.Instance.AddToTeam(team, group.gameObject);

            return(true);
        }

        return(false);
    }