Exemplo n.º 1
0
 public void setvalue(int lev, int total_s, int level_t, int level_m, int level_ta, int level_l, int level_ma, string level_b, string list_d)
 {
     savedValue                = new savedClass();
     savedValue.level          = lev;
     savedValue.total_score    = total_s;
     savedValue.level_TV       = level_t;
     savedValue.level_manocan  = level_m;
     savedValue.level_table    = level_ta;
     savedValue.level_bep      = level_b;
     savedValue.level_lo       = level_l;
     savedValue.level_may      = level_ma;
     savedValue.list_disk_open = list_d;
 }
Exemplo n.º 2
0
    public void loadFile()
    {
        #if UNITY_IPHONE
        iPhone.SetNoBackupFlag (filePath);
        #endif

        if(File.Exists(Application.persistentDataPath + "/savedGames.txt")) {
            BinaryFormatter bf = new BinaryFormatter();
            FileStream file = File.Open(Application.persistentDataPath + "/savedGames.txt", FileMode.Open);
            savedValue = bf.Deserialize(file) as savedClass;
            file.Close();
        }
    }
Exemplo n.º 3
0
    public void loadFile()
    {
                #if UNITY_IPHONE
        iPhone.SetNoBackupFlag(filePath);
                #endif


        if (File.Exists(Application.persistentDataPath + "/savedGames.txt"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/savedGames.txt", FileMode.Open);
            savedValue = bf.Deserialize(file) as savedClass;
            file.Close();
        }
    }
Exemplo n.º 4
0
 public void setvalue(int lev, int total_s, int level_t, int level_m, int level_ta, int level_l, int level_ma,string level_b, string list_d)
 {
     savedValue = new savedClass ();
     savedValue.level = lev;
     savedValue.total_score = total_s;
     savedValue.level_TV = level_t;
     savedValue.level_manocan = level_m;
     savedValue.level_table = level_ta;
     savedValue.level_bep = level_b;
     savedValue.level_lo = level_l;
     savedValue.level_may = level_ma;
     savedValue.list_disk_open = list_d;
 }