public void load() { instance = this; items items = items.instance; SaveObjectData sOD = SaveSystem.loadObjects(saveCom.saveName); if (sOD == null) { return; } for (int i = 0; i < sOD.transforms.Length; i++) { Transform t = items.spawnObject(sOD.transforms[i].item, new Vector2(sOD.transforms[i].position[0], sOD.transforms[i].position[1])); t.eulerAngles = new Vector3(0, 0, sOD.transforms[i].rotation); t.localScale = new Vector3(sOD.transforms[i].scale[0], sOD.transforms[i].scale[1], 1); transforms.Add(t); } }
// Start is called before the first frame update // Update is called once per frame /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { instance = this; }