Exemplo n.º 1
0
    //Finds all of the empty blocks and fills them with a new randomized block
    void initEmptyBlocks()
    {
        //Iterate through the 2-layer array here
        for (int j = 0; j < colorBlockArray.GetLength(0); j++)
        {
            for (int i = 0; i < colorBlockArray.GetLength(1); i++)
            {
                if (!(colorBlockArray[j, i] != null))
                {
                    //dropBlock(Random.Range(0,dropBlockArray.Length-1), true)
                    //ColorBlock.randomizeBlock ();

                    colorBlock block = (colorBlock)Instantiate(ColorBlock);
                    colorBlockArray [j, i] = block as colorBlock;

                    blockSetIncrement();
                    colorBlockArray [j, i].setBlockColor(blockSet);
                    blockSetIncrement();
                    //colorBlockArray [j, i].randomizeBlock();
                    colorBlockArray [j, i].transform.position = getArrayLocationVector3(j, i);
                    colorBlockArray [j, i].setVecPos(getArrayLocationVector3(j, i));
                    colorBlockArray [j, i].setXY(j, i);
                    colorBlockArray [j, i].setScoreCombo(false);

                    //RemovalBlocks are the graphical removing effect.
                    removalBlock rBlock = (removalBlock)Instantiate(RemovalSphere);
                    rBlock.transform.position = colorBlockArray [j, i].transform.position;
                }
            }
        }
    }
Exemplo n.º 2
0
    //Removes a single block from the array and sets its space to null.
    void removeBlock(int xIndex, int yIndex)
    {
        if (xIndex >= colorBlockArray.GetLength(0) || yIndex >= colorBlockArray.GetLength(1))
        {
            // Don't do anything if the index given is bigger than the amount of spaces in the array.
        }
        else            //Otherwise

        //Destroy what's in the location, and then set that space to null;
        {
            if ((colorBlockArray [xIndex, yIndex] != null))
            {
                removalBlock rBlock = (removalBlock)Instantiate(RemovalSphere);
                rBlock.transform.position = colorBlockArray [xIndex, yIndex].transform.position;
                GameObject.Destroy(colorBlockArray [xIndex, yIndex].gameObject);
            }
            colorBlockArray [xIndex, yIndex] = null;
        }
    }