/// <summary> /// Pick up a random item /// </summary> /// <param name="item">Type of item picked up</param> public void acquireRandom(randomitems item) { if (item.type.Equals("none")) { msgTimer = 150; msgContent = "Found nothing"; } else if (item.type.Equals("pistol") || item.type.Equals("rifle")) { acquireAmmo(item.type, item.ammunition.count); } else if (item.type.Equals("gas")) { acquireGas(item.gas); } else if (item.type.Equals("health")) { acquireFood(item.health); } }
// Use this for initialization void Start() { item = GetComponent<randomitems> (); }